Havn't had a lot of spare time lately :\
Survived my 20th birthday on the 20th, makes me wonder if I'm starting to get old in my own way lol.
My brother called and wished me a happy birthday, was good to talk with him even if I had to put up with a 'lecture' 8=). I know the old axim is "those who can't do, teach" but in my families case it is lecture >_>.
Night before my birthday I managed to polish off one of my favorite burgers from Ruby Tuesdays. I remember the first time I had one, hehe a few years back I was the only guy involved in a project. So the girls had to throw a birthday party and what else but The Ultimate Colossal Burger xD
They always did know how to throw a party lol.
Ma also made 2lbs of Chili, so I've been feasting on that for the past couple days, hmm now that I think of it.. A little chili would hit the spot about now ;).
I spent most of my birthday eating, sleeping, and coding -- three good things, especially since sleep is a premium for me +S. I ain't done much of anything in C++ in about 3 years, sad considering November will be my fourth anniversary. But I've really been enjoying the C++/Qt4 work of late, even better I've got suitable development environments on my laptop and desktop. Lunch was a trip to the best all you can eat joint in town, so that went well hehe.
Still, it's all overshadowed by one thing... But I guess that's a different subject.
I've managed to get a bit of training in this weekend, been concentrating on the fundamentals of room clearing for Jonsi's training. One nice thing about teaching it, I've been doing it enough in the virtual world, that I parts of it flow into the real world lol.
Ok, so is it that bad if you tend to stack on doors and button-hook entries ? haha
Started work today on a diagram for a new swat4 map, The [SAS] Killhouse Redux. I've got over 25 rooms and two floors with concepts for adding another wing on the first floor. What I like the most about the design, it's trivial to build it in bits and pieces. Level 1As first wing, then the other wing or Level 2A, etc. My original "dream" for the ultimate training facility included like a 5-6 floor shooting house but no map maker got into the project.
The only big problem is me and the Unreal Editor used mix like water and oil. I should be happy though, as crappy as SwatEd is it really is less bothersome then the UnrealEd build shipped with Raven Shield. Although I'm more used to the Rvs build... At least the S4 one doesn't crash so often!
I can do almost anything I set my mind to, it's just a matter of time. Tomorrow I need to inhale one of the tutorials and set to work on more of the map. The main problem atm is adjusting the objectives, although I reckon I could always make a room in the middle of no where full of tangos lol. The old [SAS] Killhouse in RvS that we used to use before I even got here, had a lone tango hidden behind boxes. But that was more so because of issues with the game design, Swat4 is a little less, ehh irksome.
Today I also got some time on the SWAT4:TSS server for the first time in a good while, I really miss that game lol. The only bad thing I can say, is the MP5s don't support full auto. I'd rather have a trusty MP5N but hey, the devs had to make it more 'balanced' :\. The UMP.45 fires at about 300 RPM on their own scale and on full auto, while the MP5 is limited to three round bursts as respective alternatives to semi automatic.
I really prefer full auto because I can control the bursts. In RvS, I often like to use the MP5/10A2 because the way it was implemented. You can't hit shit past about 30 metres and if you fire more then 2 rounds at a time, you won't (consistantly) hit shit to start with ! The FAMAS G2 also has such a high rate of fire, that it's great fun to put on full auto and try to fire one round from it per trigger pull.
SWAT4 has one of the worst simulations of ballistics I've ever seen but, Rvs has good shooting but the worlds most unreal physics.
Tomorrows plans, map making and training ops. With how long it's been since I've really played SWAT4, I think I should take some drill time to work on my usual reflexive plan.
3-round burst to centre mass then follow up with a double tap or another burst to the noggin.
Me, I fire a lot of rounds per kill -- because I keep firing till the f****er goes down. The advantage of video games is, once they die they start to fall over dead (realistically or not). The disadvantage is unlike the real world, getting shot doesn't have much effect on the enemy. At the best you might jar their shots (rvs) or stun them briefly (swat4) for another follow up shot.
What I really would love to do some day, is set up sensors on the monitor and a laser pointer on a model weapon. And have the sensors on the screen detect the movements of the laser beam across their own beams and use that to generate mouse movement-input for the operating system.
That would make aiming a lot more reflexive then a mouse lol.