I've been working on the map some more tonight and have made some decent progresses. The thing that annoys me the most is how many times the rat bastard of an Unreal Ed likes to crash! I have often cursed about hex editing programs into the Nth level of DooM—if the editor for Unreal Engine 3 games is as bad as all the Unreal 2 games I've used it with, I will start cursing about hex editing the editors development team into all levels of the DooM II megawad: Hell Revealed.
I don't really wish to comment on the specific changes here, mostly because I want the map to be usable as a Live Operation during its unveiling :-D. Needless to say, it is still the same map but it will not be the same. As long as I can get the stuff rigged up for the fire escape spawn point, I think people will enjoy the map hehe.