Microsoft Just Showed An Uncomfortable Truth About The Xbox Series X And PS5
Not a commentary I ever really expected to see published, given the norm is closer to frothy mouthed eye candy and marketing spiel. But surprisingly well noted.
Something I would also add to this is the implications for developers has evolved as well. For a damned affordable price, the Xbox One delivered some impressive gaming hardware that would be difficult to match for the price; those of us who build gaming desktops, or buy laptops for the purpose, know how painfully expensive they are. Meanwhile for the price of a laptop that doesn’t suck, you can get a game console that can pump out stellar graphics.
I feel that with the evolution of hardware, we have reached a point where decent graphics is now more in the hands of the art and engines under the hood. Not the hardware. That is to say, the modern console has the resources that you don’t need to worry—the same way as melting laptops that shouldn’t even be running your game to begin with, lol.
The last several decades were full of “Holy crap, how can they do that and not melt the machine?” leaps in fidelity, and performance. Even in my childhood, we had massive graphic leaps like DooM and Resident Evil. Games whose graphics today, we would hardly get impressed over without a realization of what limited they had to run on. Pumping out awe inspiring graphics is still a lot of work, and doing it in a performant way is still challenging, but it’s still impressive what you can do with a humble Xbox or PlayStation at this point. The next generation will just bring more headroom 🙂.