It was the last round planned for most of us, and I got elected as Element Leader… so I called for something totally insane!
I ordered everyone to sling their weapons and skip the tac aids – none would be used. We then inserted into Fresnal station and made it half way through one of the largest maps before taking any causalities. Cara died by enemy shotgun shell, after weaving into my line-of-melee, then COT died by the same suspects 12g, when the guy fired while being beaten to death by two SWAT officers lol.
Walker and I then moved on and continued to clear the map…. the suspects never knew what hit them. I made it until being killed in a lag spike, sigh. In RvS at least when you lag out, you’re hard to kill, in SWAT you just become bullet-bait.
If it wasn’t for Walker firing one LTL Bean Bag round into a suspect about to flee the map, we would’ve completed the entire map with NO weapons or tactical aids what so ever. And if it wasn’t for extenuating sircumstances, no one on our team would have died most likely!
Perhaps we are crazy as lunes, or just enjoy a challenge. With no weapons, one has to move fast, and SWAT 4 doesn’t lend itself to unarmed combat as readily as real life does; slow punching but 2m distance is not a good trade off. The real key to it, is mastering the angles involved in the confortation—and beating the enemy senseless. It’s even possible to take 2-3 suspects at once given the right stuff. Until Cara stopped exploiting the angles, it was an interesting 5-vs-1 pistols to fists fight for a moment on the next map lol.