Lately, much of my off time has been pre-occupied with a great experiment. A few weeks ago, I decided to finally pull the trigger on a Switch 2, my first time owning a Nintendo system since the SNES and GameBoy Color, and my first time playing on one since the N64 was still a smash hit at parties.

For the most part, it’s been a positive experience. I love that it’s a much larger screen and less hefty device than my original SteamDeck, not that the battery life is significantly different. I’ve found it remarkably nice for playing handheld on the couch, and has actually caused me to use my SteamDeck in handheld much more frequently. Unlike my laptop and ‘Deck it can actually be docked in the TV console upstairs without making me grumble about the tight spaces, which is also a plus.

In terms of graphics and power, it’s kinda of a “Meh” factor. Many of the games already out on the platform encompass things that have had Steam and Xbox One / PlayStation 4 releases. Often ones that also run on SteamDeck either perfectly or with a little fiddling. The difference of course is the Switch 2 is more apt to target 1080p, which makes me happier because I often play docked to a large 4K screen. I consider the main advantage there that it’s now “Good enough” hardware rather than as limited as the Switch and its revisions. Plus, nVidia’s DLSS tech and stuff is definitely better.

Hardware has been pretty solid, but I have to preface that with “Depends on what you play.” The Joy Cons 2 seem to be pretty decent controllers for handheld mode, but not as good as Steam Deck’s superb (but integrated) controller. For more FPS oriented games like Resident Evil, frankly, the Joy Cons 2 sucked so bad that I turned right around and ordered the Pro 2 controller. That’s closer in quality to an Xbox One or Series X/S controller. I honestly don’t care about the detachable controller aspect, but if you’re more prone to playing games like Pokemon and Mario than games that require fast, precise aiming (basically any first person and most third person shooter), they’re great for the former and crap for the latter. On the flip side, gyro aiming support is actually native for many Switch/Switch 2 titles.

One of the things I’ve been happy for, is that the eShop has a much larger variety than I expected. Quite a few games I’d play are available through the Switch back catalog, except I already have them on other platforms. I was a bit concerned that options would be smaller beyond Nintendo’s own first party releases.

Game Cards, I remain somewhat on the wall about. For games that actually use them, I don’t really mind. The downside of course is that many third party games are either digital (shop / code-in-a-box) or Game-Key Cards. For those, the only real value IMHO is the second hand market. You can trade in the card, but unless you’re frequently trading 3-5 games whenever you buy 1, it’s probably a bigger deal when for you cash out. I.e., if you migrate to an incompatible platform like PlayStation, it makes sense to dump the games with the console. That said, my childhood is proof that trade-ins and pre-owned are a perk when money is tight. In which case, you probably should get anything other than a Nintendo Switch–the games are frakking expensive.

Conceptually, I like the idea of Game Cards. They’re a similar size to full SD cards, making them practical in ways that a MicroSD is too damned tiny. Likewise, that avoids the problem that earlier Game Pak / Game Card are too bulky when you’ve got a lot of them to carry. Honestly, I’ve never been a fan of the install to hard drive model for game consoles: may as well use a PC and pure digital distribution if that’s how it is.

Of course the reality is the inverse. For first party games, the benefit is much smaller updates. For a game that’s around DVD/DVD DL scale, the update might be closer to 500 MB stored to internal storage. That’s been the case for Mario/Zelda/Pokemon games that I’ve tried so far. IMHO, that’s a fair compromise for saving 4-8 GBs per game.

For third party games, the reality is you may as well be digital and expect to have to download the entire thing. On the flip side, I’ve found that games are often smaller. Many are in the HD DVD to Blu-ray SL scale as opposed to Blu-ray DL and up, meaning they’re well suited to a 16G or 32G Game Card if they actually used the card for storage. It seems many publishers have dropped unnecessary assets when baking games for the Switch platforms.

For example, Resident Evil 9 is a Big Freaking Game™️ on Steam if your storage is measured in GB, but basically a standard size for modern games. If you like PC gaming, you measure your storage in TB, not GB. It’s about 80 GB on PC, and I had expected it to be over 120 GB when I pre-ordered. On Switch 2, it’s under 30 GB! There’s some irony in that as well. On Switch 2, we’re basically running a DLSS upscale to 720/1080p from about half that resolution. Docked, it’s no where near as nice as my laptop’s 4K output. I wouldn’t be surprised if SteamDeck offered equally limited graphics at best, but you’re still stuck downloading the entire shebang because the game’s assets have to cover everything from the lowest supported potato to the beefiest they’ve got.

That’s actually one thing I kind of like about consoles, since it’s a stable target, you’re basically locked, cocked, and ready to rock from the beginning. No fiddly. But, it’s also going to be inferior rendering to a beefcake PC that can throw 3 pounds of RTX at the problem. For me, it’s become more about input methods in many cases; e.g., I greatly prefer to play certain games with a mouse and that typically leaves PC as the only platform. Playing Doom 2016 on an Xbox One for example was a painful experience compared to PC, where the controller is optional.l

Well, that’s enough rambling for now.

OK, this one made me laugh my ass off

Perhaps too many video links of late, but posting this one because the title says it all. I ROFLMAO through almost the entire song.

LYRICS : 
[Verse]

Scout bursts in with blood on his face,
“Tiny-ass room! It’s a damn crawlspace!
There’s twenty cultists packed wall to wall—
If we fight in there, we’ll ALL fall!”

Barbarian said, “Bro, I can barely swing,”
Paladin said, “I can’t channel a thing!”
Druid sniffed, “Smells like bat guano and doom,”
And the rogue muttered, “This feels like a tomb…”

The ranger squinted, “Hey, where’s the floor?”
The mage tripped and kicked in the door.
Everyone turned to him with dread...
And he just smirked and raised his head:

[Chorus]

“I don't give a shit about how large is the room,
I cast Fireball, make it go boom!
I don’t give a damn if we’re tight in a hall,
'Cause Fireball solves it all!”

[Verse 2]

It was eight by eight—barely space to stand,
The mage was grinning, fireball in hand.
Rogue screamed “NO!”, the paladin said a prayer,
But we all knew death was already there.

“There's no ventilation!” the warlock cried,
“I’m under a table!” the ranger lied.
Druid yelled, “TURN BACK!” mid-bear shift,
But too late… fireball began to lift.

[Chorus]

“I don't give a shit about how large is the room,
I cast Fireball, make it go boom!
I don’t give a damn if we’re tight in a hall,
'Cause Fireball solves it all!”

[Bridge]

The spell went off like a sun in a jar,
Our gear’s now soup, and our souls went far.
The rogue’s now ash, the tank’s just dust,
The druid’s bear form combusted—just.

Cleric’s bones are lightly toasted,
Dwarf’s beard is flame-roasted.
And the mage? Oh, he’s super dead—
But he laughed the whole time as his hat caught red.

[Chorus – Slower, Echoing Through the Flames]

“I don't give a shit about how large is the room,
I cast Fireball, make it go boom!
I don’t give a damn if we’re tight in a hall,
'Cause Fireball solves it all…”

Meet the new Intel, same as the old Intel

While playing DooM on Xavier, eventually I found my speakers through the dock resetting every few minutes. Of course, I couldn’t help but wonder if this was the system having a problem or because of using Chocolate-Doom as a Flatpak. But nope, just an old familiar pain.

Mar 11 01:51:11 xavier kernel: i915 0000:00:02.0: [drm] *ERROR* Atomic update failure on pipe A (start=115216 end=115217) time 161 us, min 1192, max 1199, scanline start 1188, end 1200

Actually, compared to what great fun Skylake’s Gen 9 graphics chips were to fuck with when they first came out, I probably should count myself lucky that this machine’s Xe / Gen 12 based stuff has been relatively stable under KDE/Wayland. Also in retrospect that nothing went worse than the audio getting cut off.

Initial thoughts on RE9

Playing through Resident Evil: Requiem, so far I’m rather enjoying the game’s choice to split it down the middle. In the RE2 remake, we really got the anti-zapping system. I kind of liked the inverted routes since it avoids all the headache of the original games zapping system, which I always considered more of a grumbly puzzle than a good idea.

By contrast, having both Grace and Leon get a blood-soaked, zombie riddled trip through Victor’s facility gels well. The campaign alternates perspectives rapidly enough that it avoids the need for a log book or cursing yourself for ammo shortages, yet also yields a balance. It feels more like the campaigns compliment each other rather than compete, or make it a jumble. The way they take such different focuses, also feels like an effort to merge the gameplay that attracted folks like me to the RE2/RE3 remake and those more used to games like either version of RE4/RE5.

On the flip side, I also find it an enjoyable characterization. Grace, despite how much negative feedback she’s generated, I think actually makes a good protagonist. Compared to our returning hero, she’s about as prepared for this as The Lone Gunmen. Her reactions are far more that of a normal person. Yet, she still exhibits the strength to get up and keep fighting. And then of course we have Leon whose attitude like older players, are more been there, done that, got the t-shirt when things go awry. I also somehow managed to appreciate the awesome jumpscare in tunnels, which just so happened to align with me commenting out loud about being surprised by the lack of anything happening there 😆.

Much like earlier games, the folks behind Resident Evil have some faulty ideas of physics and technology. The meat grinder and chainsaws for one. I’m sure there will be others, but assuming it’s not as outlandish as RE6, I’ll probably continue to ignore that. It’s an RE game, you eventually know what to expect when things just make no damned sense.

Metal Gear Solid: MC Vol.2!

Hoozah! Sounds like this one collects all the games that I never got to play.

MGS4: Guns of the Patriots was a PlayStation 3 release, making sure that I never got more than the story synopsis–so I’m definitely glad to see it hit PC. MGS: Peace Walker by contrast was a PlayStation Portable release, which is another device that I never had. Ghost Babel being released for the GameBoy Color makes it one of the few gaming portable devices I actually own, but I never came across the game back when GameBoy games were readily available.

Needless to say, short of Metal Gear Solid getting the same treatment that Snake Eater got with Delta, this is some of the best Metal Gear news I’ve had in a while :).

From Rimuru to Ranga

Increasingly, I’ve been turning my mind to what will come after Rimuru; a machine that was originally built in 2021 using the COVID-19 stimulus as its foundation and the same general design of its predecessor, Centauri. Since then, it has undergone 6 refits between Rimuru experiencing a motherboard failure in addition to ordinary tech updates.

Simply put, the status quo for the last few years has been that only one slot on the board is still functional, and the intention was that there would be no third motherboard if it fails. Combined with what is now a 5-year-old Core i7, the single slot of RAM has proven to be the key bottleneck. Ironically, getting Oblivion: Remastered to run was more an exercise in getting the GPU load to a point where the CPU isn’t pegging out.

It’s also been a downside that between the old CPU being well loaded and the Big-Assed-GPU both cranked up practically turn the machine into a space heater. I decided the machine to handle sustained load while keeping system thermals under control. The catch-22 of course, is I can easily find myself sitting in a room that climbs towards +10 degrees after a long spell of gaming, like playing Silent Hill f over the weekend.

Following Maleficent, I considered swapping the GPU and NVMe drive over to Zeta, and converting it from a file and virtual machine server over to Rimuru’s successor. That actually was how Centauri had become my previous desktop. Of course, breaking down and cracking the case revealed roughly what expected to be with that plan: I could fit the PSU and the cooling system, or I could fit the GPU. Zeta’s PSU would be able to handle ‘technically’ fitting and powering Rimuru’s RTX 4070 Ti, but would require removing the liquid cooling system to accommodate the PSU. So, that plan failed.

One of my long-term plans over the past lustrum or so has been that Rimuru would likely be my last conventional “Desktop PC.” I’ve never really been a believer in gaming laptops, but it here we are.

Christened Ranga, since its job is to blow Rimuru away. Amusingly, using Oblivion: Remastered as a point of reference it delivers similar performance but the opposite bottleneck. Rather than being CPU bound, Ranga is GPU bound, but still firmly lands in the realm of pick your frame rate. Closer to 30 at Ultra/4K or closer to 60 at Medium/4K, and a pretty slick 40s-50s at High/4K.

A bit of rewiring all the things, and my dock is now situated underneath the monitor rather than within a passive Thunderbolt 3 cable length of the desktop. Somehow, the part that bothers me about this arrangement is that a 2 meter long active Thunderbolt 5 cable cost about the same as my shorter TB3/TB4 cables did, while being rated for 80 Gbps/240W, far higher than my dock can handle. On the flip side, for cooling purposes a small stand was necessary to ensure proper ventilation.

In tests so far, I’m finding that the Zephyrus G14 is a sufficient match. Its RTX 5070 Ti mobile just can’t match the horsepower of the RTX 4070 Ti desktop, but it comes close enough that no loner being bottlenecked on the Core i7-10700K and single slot resolve that pickle. It’s Ryzen AI 9 HX 370 both represent a major generational leap in performance, and while the RAM remains comparable, it isn’t so limited: so yay for being back to dual channel memory!

As an added benefit, when putting Shion in place to be my primary computer, I no longer have the problem of not being able to see where the fuck the port is, since it’s no longer facing the wall. I kind of liked having my laptop off to the side as previous, but the occasions where I actually use my laptop as a notebook PC make it grumble some to reconnect. More so than swapping between TB cables at the dock. Now? It’s simply swap laptops in the stand, a single cable running to the dock.

Another benefit is proving to be the heating. The Zephyrus G14 is very rapid to crank its fans into high-gear when gaming, to the point that one might want noise canceling headphones rather than speakers for some content. But it doesn’t raise the room’s ambient temperature as drastically as my desktop, and frankly, the late generation MacBook Pro 16s had louder fans :-P.

An RE3 music parody

Random find located in the crossing point between “What the frak did I just watch” and “Damn, that was awesome.” But I think I’ve gotta lean in the latter.

Urge to play Resident Evil, rising….

BG3 Patch 8

While I’m almost sad to see the era of Baldur’s Gate 3 major patches end, given how they’ve supported and grown the game since early access, but I love the animated short they’ve created to commemorate the final patch.

Especially the ending, and the whole box trick, hehehehehe.