Feeling inspired

As always I’ve got plenty of loops open, always have, probably always will… I hate sitting idle. While I like time for R&R, I prefer to stay fairly busy. Right now I’m focusing on

I feel inspired in a way, to throsh along with work on my game projects, it’s been a bit since I’ve had time to work onit, but the SYSIO sub system is almost complete, once that’s done, I’ll try to unify the ZPKG and SYSIO interfaces and work on using DevIL for texture loading code. When I pause for a moment and think about the sources before me, I can see what it could become, and all I need is the time and strength to do it.

Today I also thunk up the most perfect unit test for epi-sum, and one monster data set to test an internal library against. Overall, our EPI implementation isn’t designed for to compete with C/C++ runtime speed, in fact, language selection was chosen with it as an after thought. The thing is though, while it still can keep pace with stuff like apt-get or PBIs, I want it to be faster then any valid competition :-D. It’s also good geek fun to see where algorithms can be adjusted for savings. An extra bonus, since the ECA code is under a BSD style license, I can also ‘barrow’ the best parts for other projects, hehe.

When it comes to optimization, I generally “Skip it” whereever possible, and I rarely use the corresponding compiler flags either. The place where I focus my attention on, is doing things in a good way: data structures and algorithms that fit well, solve the problem, and that scales with it. You could say, my focus is on finding the best solutions that don’t shoot you in the foot, nor complicate trying to understand wtf the code actually does. If a real bottleneck enters the picture, then I dig into the code monkies bag and start fine tuning things.