Thoughts on Android Game architecture revisited

A while back, I blogged some thoughts on game architecture for Android. In the time since, I’ve looked a bit at the Light Weight Java Game Library (LWJGL) and Maven, and am developing a bit of an interest in just how much one could push shader programs to maintain performance.

I’d rather like a Maven setup, and something that will support both PC systems and Android, and it seems that Maven even has an Android plugin :-). That got me to thinking about source tree architecture and the notion of sharing a library between a PC / Android game setup and how that might fit into a source tree. Then it hit me! Break it up into separate sub modules, and create a master project for each. Nice, easy, and simple. Also has a perk that it should work with any decent version control system, not just Git.