Detroit: Become Human

Detroit: Become Human is one of the more emotional games that I’ve ever played. As a story-based adventure game, it’s superb.

Connor the Deviant Runner, Kara the mother, Markus the revolutionary. Each character’s story twists and turns and entwines until by the end they veer off again but continue to be influenced by the choices that lead them, your choices.

I found the story very emotion provoking. Kara’s story especially resonated, and I think perhaps she is the most human. Connor’s story splits down the middle. Whether you choose to role play or be yourself eventually his paths will make you decide who he really is. Faced with Android slavery, Markus can follow a path that would make MLK proud or paint the streets in blood, or somewhere in between. It’s left up to you and many a quick time event.

As a human, I find the games choices remarkable. Kara may represent the best in us in a grey, grey world. The crisis of conscious an identity Connor experiences aren’t that far off from what most people will eventually face. Markus’s story stabs us right in the belief, perhaps even more so if you’re familiar with America’s history. It’s even neat how the main menu Android fits into the picture, and Kamski’s test is an awesome test of humanity.

I’d give it 5/5 except for technical issues. To play via Steam Link: you need to set the game to regular Windowed mode, not Fullscreen or Boardless Window. Probably related to the company’s fondess of rolling their own tech rather than using a common game engine. Periodically the screen will go black except for overlay based UI (like interaction prompts) or go to a fuzzy outline, as if certain shaders crashed and broke the rendering until quitting to desktop and restarting the game. That may be because I have an old GTX 780, or because I don’t have the kind of AMD GPU you’d find in a PlayStation 4. But those issues were relatively minor, and most often occurring right after a check point save or major scene change.