The way a box full of crap in the closet works:

  1. Didn’t I have Zeonic Front for the PlayStation 2?
  2. Gah, to much crap to check huge box without taking the shit off the lid.
  3. Take all the stuff out of closet.
  4. Drag box out to living room.
  5. Sneeze. A few times.
  6. Rummage through everything three times.
  7. Huh, not here!? Where else would I have kept it.
  8. You know what? Screw this.
  9. Find somewhere less troublesome to store this crap.
And if I had just went with the emulator approach I’d probably be done by now, versus trying to find the actual disc for my PlayStation 2.
On the flip side my overflow area for books has enough room to hold the remains of my PC floppy and ‘D-ROM, PlayStation, and PlayStation 2 game collections.

Sadly doesn’t look like SWAT 3 runs on modern systems, compatibility modes for XP and 9x don’t help nore does dandy tricks emulating an old GPU in software ala dgVoodoo. Although I suppose, loading Win98SE into a virtual machine might work.

That’s a great shame because the game was both pretty well done and ahead of its time nearly ~20 years ago. It remains the best tactical shooter I’ve ever played, and that’s probably been a lot over the years.

On the flipside with a little lovin’ the original R6 runs pretty well. The only technical issue I’ve had is a ghosting between the mouse cursor in and out of game which makes using the menus a hard on the eyes. Rather than taking my chances: I stuffed dgVoodoo’s Direct3D libraries in to begin with. R6 is so old it still offered a software renderer, so might not be so necessary.

I remember first playing Rainbow Six and finding it both intently interesting and quite frustrating as a kid; mainly for the laser-eyed snapshot of death effect, which is not as big a problem decades later. What remains irksome though is that path finding was effectively infantile back then. Thus in a game that resolved to plan a strike with multiple fire teams — you’ve got an A.I. that can barely avoid walking into walls just trying to follow you around. Aside from that, I’d say it remains a good game.

Scary advances in time and drive tech: when you plop in an old game CD and it feels like most of the install time is how fast you can read unpack the data off a CD-ROM.

Rummaging through the bin in my closet, I went looking for my old tactical game of the year edition of SWAT 3. Along side it of course the sequel, my original copy of R6 III: Raven Shield and the first Rainbow Six. Needless to say when these games originally shipped most people had IDE hard drives and Windows 9x still had a very large market share. SSDs didn’t exist :P. Installing games off CD-ROM took quite a bit longer when SWAT 3 was a young game; I think I just spent a whopping five minutes counting disc changing.

Hmm, kind of wonder if there’s still a copy of the patch file for R6 anywhere. I still remember downloading that 33~35 meg file once upon a dial up life and being glad that no one had called our phone number for nearly four consecutive hours ^_^.

Special bonuses to running the built in OpenSSH service on your W10 install: being able to SSH in and taskkill a fullscreen game that is stuck.

Because apparently the “Hey, let me freaking alt+tab to taskmgr!” problem remains possible even after decades ^_^.

Looks like Prey is on sale for $6 over on Steam, or about $8 with both expansion packs.

Can’t say that the game especially tempted me on release but the reviews I’ve read over the years made me consider, might be worth playing. I suppose atg this price and when you make it the PC version, it’s a bit hard to pass up.

Despite my times with the PlayStation 2 and Xbox One, I can’t say that I have ever cared much for using a controller for shooters. For many games, yeah a controller is both fine and kinda nice. But the more precise speed and accuracy becomes necessary: the more I want a mouse ^_^.

TheGamer: The 10 Toughest Boss Fights In The Metal Gear Solid Franchise, Ranked.

While I agree with the last one, I’m not so sure I agree with the rest.

To be honest the battle against Fatman is the number one reason I don’t revisit MGS2. I played that game very heavily and acquired more than a few dog tags in my mastery of Solid Snake Sneekery back when it was a young game. But I reflect upon how the old games were and how frustrating that speeding bastard was, and view it as the biggest challenge to actually completing the game.

You can probably tell that I don’t like bomb timers very much 😝.

When I originally played Snake Eater I probably would have considered The End the third biggest challenge amongst the games bosses. But having played through a few times, I’ve generally found that to be more one of strategy. Let’s face it: engaging The End in a sniper battle is cool but not productive. The controls and visuals being what they are, my preferred strategy was hunt him down and assaulting with automatic weapons and explosives. Because it’s a lot easier than seeing the camouflaged old bastard in the jungle. Especially if you’ve gone from a tube TV to a modern 4K, and are still stuck with 480i! Fighting this way makes it much less cool but also much more easily accomplished.

By contrast the battle with Quiet was much easier and actually fun. I owe this to two real factors. Metal Gear Solid V is built more like a shooter where as Metal Gear Solid III and prior were built more like RPGs: it’s just damned easier to engage in a sniper battle. Being faced with the wide open terrain also makes it a lot easier than finding The End. With Quiet it is more a matter of hitting first than hitting at all.

Metal Gear has always been known for its boss battles, and it’s rather eccentric boss characters.

The first right with Vulcan Raven is actually one of my favorites. See, when I played MGS for the very first time: that was about as far as I got. Coming back some years and around 300 VR missions later: I unleashed hell upon the bastard and his M1 tank. Being called a demon for taking down an Abrams main battle tank almost bear handed in that situation was something I relished. Because that was around the crossing point in my life when I actually got to be good at clearing games like MGS. Ironically thought, I have never completed the original Metal Gear Solid.

Fuck you, Colonel Volgin πŸ–•.

Most of MGS3’s boss fights are more a nuisance in retrospect but Volgin is a pain in my arse. Mostly due to how the checkpointing interacts with kicking his saddist ass in the CQC and his various special moves as the bout progresses. It’s the kind of fight that you’ll either find easy or very hard; me I find it very tiresome.

Fighting The Boss was without a doubt the hardest thing I’ve ever done in Metal Gear. The first time I cleared Snake Eater, I must have fought Boss for hours in that beautiful field. But it isn’t just about the right to the death, oh no. I think of all the things I’ve seen and done in Metal Gear: the story of The Boss influenced me the most.  Because Metal Gear Solid 3: Operation Snake Eater is as much our story as it is hers. We experience the birth of Big Boss through the death of The Boss. But in the aftermath we get to see all the threads unravel, and if you paid deep attention the threads run very deep. MGS3 and it’s narrative struck a deeper cord with me than any other in the series ever has.

Actually that makes me remember, her code name in The Cobras was The Joy, wasn’t it? Yes, I think it was.

RIP, Boss.

Seen “Hi Score Girl” on Netflix yet?

Reminder seeing this listed a good while ago and filling it under “Watch later, maybe.”

Many of the games depicted flash my brain back to my childhood. There’s more than a few, probably most of the ones shown that either landed American Genesis and SNES releases. Not to mention the reoccurring bits of Street Fighter II; which probably was the fighting game my brother and I played the most of in the early ’90s.

Wccftech: NVIDIA GeForce RTX 2080 SUPER Benchmark Leaks Out, Almost Titan V Tier Performance For $699 US.

This reminds me: my hand me down GTX 780 fell into that price range when it was young, back in ’13. Far from New the old ‘780 still kicks more than a little ass at plowing through games. I’m also inclined to believe most of my issues with FVXV’s performance are due to my processor not aging equally as well, since the stutters revolved around my Core i5 spiking to 100% usage.

And that’s exactly why you would pay such a fortune for a top dog GPU: because you won’t have to buy a new one for quite a freaking while. 2019 – 2013 = 6 years and only now showing signs of age.

Personally, I’m more interested in what follows the GTX 16 / RTX 20 thing. But cards at that level have very long service lives to match the ludicrous price tags. Pretty much regardless of generation. By the time such cards age out it is because the mid ranged cards have finally caught up quite a few years later or because of more Direct 3D and driver level advancements leaving you in the dust; which isn’t so often.

Circuit Breaker: A brief history of cutdown game consoles.

While only brief in that it’s limited to Nintendo, Sony, and Microsoft: the modern names in the console gaming business, it is never the less a good write up.

I also find it interesting how times have changed. The way I encounter such revision has changed more than the patterns too the hardware alterations.

The alterations to the earlier NES and PlayStation consoles were things that I first encountered in stores, or later read about (PS2 Slim) after the fact. Seeing such things in stores were head scratching events. More recent history such as the PlayStation 3 and Xbox 360 iterations are principally things I’ve only encountered online because I skipped much of that generation. Current affairs like the One S are both things I’ve usually read about online ahead of time and have also encountered personally.

Growing up, I was pretty much exposed to everything Nintendo and Sega offered in the United States until the great dominance the Sony PlayStation achieved, and I mostly exited mobile while the Game Boy Color was still getting new titles.

Somewhere in the early 2000s, I kind of made a switch away from consoles. If they interested me: I would still buy games for the PlayStation 2. But by in large my gaming activities became focused on PC. Thus while my peers were typically (original) Xbox converts: I had returned to the desktop. Up until the late ’90s our PC was limited to MS-DOS 3 and a single 5 ΒΌ floppy drive, so it wasn’t hard for consoles like the Super NES and original PlayStation to ingrain themselves in my gaming habits and draw me away from our Tandy. Around when Medal of Honor: Allied Assault was young and popular: we finally gained a PC up to playing modern games. That remained the pattern and is again my norm.

It was actually my brief but multi year affair with the first model Xbox One, that I had experienced a console younger than the launch model PlayStation 2. Platforms like the 360 and PS3 are ones I either skipped totally or only experienced through games ported to PC or Xbox One backwards compatibility.

Seems the popularity of game consoles hasn’t stagnated over the decades. Changes to make the hardware cheaper as the platform ages of still the norm. But the way that I learn about them has.

On the flip side it seems like the hardware reliability has also largely remained the same, since Deathstar One remains fully operational. Despite its growing age and my focus returning to PC. Underneath my Xbox One is a Steam Link and a PlayStation 2, non slim. The PS2 still works just as well as the Christmas I first played Ghost Recon on it. Ditto for the GameBoy Color in my closet, sitting next to a Pokemon Blue and Yellow cartridge. This stuff tends to last 😁. Although I do wonder when analog A/V inputs will disappear from televisions, lol.

When it comes to the PC port of FFVIII, I imagine that there’s only two views to take of the train mission. Either its creator was a kind soul for giving you plenty of time, or your mind might flash to Robin Williams’ line in Mrs. Doubtfire about the masochistic bastard who invented high heels, and picturing some game porter with a set of nine inch heels jammed up their butt.

My simple solution to the translation problem:

numeric code -> on screen key map -> actual controller map

Is to configure the game’s keyboard settings to use 1, 2, 3, 4 for the specified actions. Taking advantage of the fact that the game basically requires the same number of buttons the original GameBoy worked with.

While the button miss-ordering is apparently a known issue with the port, I rather hope that the U.S. PlayStation release didn’t have a similar grumble to it, lol.