Having spent part of my day studying network captures that made me ask if a network attached blender was involved, I’m reminded of my awesome router.
Rimuru Restoration – With a screwdriver, I stab at thee
Despite it only being only a few years old, motherboards compatible with Rimuru’s processor are largely gone and needless to say, my AsRock isn’t re-obtainable as far as local resources go. That’s been the sad trend IMHO, that yes, desktops are still pretty modular, no the parts won’t be worth a fart tomorrow. But alas, that’s a different issue.
Deciding that the motherboard is the root of the problem based on my multimeter readings and the screwed up power behavior, I debated two courses of action: decommission Rimuru in favor of a laptop, as it was already expected to be my last desktop build; or attempt to fix things with replacement parts. The upside of the later is that it is the minimal cost option, the former that it’s the less likely to piss me off.
Rimuru is now rocking an Asus motherboard a generation forward. A small fortune and the better part of my day later, everything seems to be operational. Fortunately, re-activating Windows licenses purchased from Microsoft’s own store are still not too terrible to deal with motherboard replacement.
In the process, I’ve also decided to ditch the humongous air cooler and get a liquid cooler, cue kraken, stage left. When I originally designed Rimuru, I had considered liquid cooling and decided to stick with what I know. Well, I decided if I was going to be replacing a motherboard, there was going to be something a lot smaller hovering over the processor getting int he way of my hands, or I was going to drive a spike through the board. So, liquid cooler it be.
Now if there was just a solution for the raging headache ^_^.
Rimuru facing decommissioning
Before the holidays, I had the problem that Rimuru would power on in a brain dead state — fans would spin up, most buses would power their components, and so on. But it wouldn’t POST or reach BIOS. Just brain dead. The only way to turn it on or off was the cord and kill switch on the PSU, and trying to hold the power switch on the case would just act like a reset and then total brain death with running fans.
One of the things I rather like about Subnautica: Below Zero is that it’s a fairly safe environment to explore but not devoid of dangers. Mostly though, its predators are more a nuisance to navigation than a major threat once you’ve crafted a knife or a sea glide. The crocodile like things in warmer waters, for example, will mostly flee if you bop them with the blade and largely stick to their personal territory. After building the drill arm for my P.R.A.W.N. mech suit, I figured out that you can actually eliminate these.
And then there’s the leviathan class predators. Mostly those are classified as apex predators, those I typically choose to avoid. But some are more pragmatic than others.
The ~40 meter or so Chelicerate are large enough to tell from squid sharks by the time time you want to mossy along. Avoiding becoming a snack is always a good plan. An initial attempt at neutralizing one of these that proved too aggressive did not go very well. Attempting to rope it with the grappling arm and drill the sucker while avoiding its teeth, ended with nearly being chucked into a cave near the edge of the tree spires. Round two was more like being dragged into open ocean and ended in a draw. Glaring at each other while repairing my equipment on the other side of a vent garden.
Mostly though, I’ve managed to avoid those. But then the search for story items sent me to the purple crystal caves, where I previous decided to return to base after the heads up of a particularly large leviathan class predator in the area. Joy.
Well, good old “Claw Face” is a very aggressive bastard about ~60 meters long. The Shadow leviathan is like some kind of cockroach slash snake from hell with all the peaceful happy feelings of Darth Vader. Attempt to explore the caves and it will try to eat you. Drive it off for a moment’s reprieve and it will quickly circle back for another attack run. Since the area isn’t conductive to swimming and just about any kind of noise and activity will attract it, it’s less a nuisance and more of an obstacle!
Acquiring the Torpedo Arm for my P.R.A.W.N. and the docking module to haul it by Sea Truck, I decided on an experiment to see if these things can die. Unloading over a dozen poison gas torpedoes did little more than piss it off, and I was forced to retreat and rebuild. For round two, thanks to a big of foraging and the assistance of the Sea Monkey Army, I returned with nearly twenty poison gas torpedoes and over half a magazine of gravity vortex torpedoes.
Found a nice little nook where it’s possible to retreat and repair, while hoping not to be snatched and ate hole. Attracted its attention with the drill arm and jets and made for a second bout. Unloaded all the torpedoes. More than a few of them down its gullet along side the drill arm. Again, and again, and again it shrugged this off. I probably would have withdrawn and declared it mission failure, if ol’ Claw Face didn’t tend to cycle back and try to EAT me while repair tooling my mech suit.
In the end, I was standing on the edge of my nook, waiting for Claw Face to swoop in for the kill and using a mixture of drill arm and mech-punches. Eventually, I switched to punching with both standard arms as this seemed to drive it off much faster. One attack run would do about 30% damage to my P.R.A.W.N, and it might return before repairs were completed. It took about a battery and a half of this, punching the crap out of it after unloading two dozen torpedoes. 30-40 minutes, but finally the thing died. I wonder if it healed from the first wave.
In any case, when the player has 100 HP and the leviathans have 5000 HP, it takes quite a lot of punches in the face to kill something that orny with fifty times your health!
In setting up the new time machine drive, it somehow figures that I ended up plugging in a 10 Gbit/s drive into a 0.480 Mbit/s port, thankfully the only one on that dock 😅
One of the things I’ve been wondering for a while now is how the performance of macOS’s EXFAT driver is representative of its peers. It’s notably slower than what you would see in NT, but not so bad until you go from the sequential 1M to random 4K part of my choice benchmarks. Once you hit the randoms, it goes form “I wonder if that’s lack of optimization in the driver, or the I/O system design” to abysmal. But to be fair that is the worst performing metric anywhere, and I’m more interested in the sequential performance.
Well, having a nice shiny (or should I say, mat?) Samsung T7 Shield that was on sale, I decided to do a little test cycle. EXFAT, FAT32, HFS+, and APFS. This drive is designated for Time Machine duty, so I have no need for it to remain on a interoperable file system.
Using AmorphousDiskMark 4.0.
EXFAT as formatted out of the box:
Test - Read MB/s Write MB/s
SEQ1MQD8 - 586.42 691.32
SEQ1MQD1 - 594.45 690.05
RND4KQD64 - 21.75 13.68
RND4KQD1 - 21.70 13.48
FAT32 as formatted MS-DOS (FAT32) from Disk Utility:
Test - Read MB/s Write MB/s
SEQ1MQD8 - 516.03 690.32
SEQ1MQD1 - 596.97 691.80
RND4KQD64 - 21.56 13.64
RND4KQD1 - 21.50 13.51
HFS+ as formatted Mac OS Extended (Case-sensitive, Journaled) from Disk Utility
Test - Read MB/s Write MB/s
SEQ1MQD8 - 612.39 820.77
SEQ1MQD1 - 578.25 691.00
RND4KQD64 - 120.48 55.44
RND4KQD1 - 18.33 14.70
APFS as formatted APFS (Case-sensitive), after converting from MBR to GPT from Disk Utility.
Test - Read MB/s Write MB/s
SEQ1MQD8 - 733.22 818.84
SEQ1MQD1 - 617.40 684.06
RND4KQD64 - 121.67 55.13
RND4KQD1 - 21.27 13.83
This makes me suspect the performance lossage is more to do with how optimized the FAT drivers are. I should really repeat this with one of my USB flash drives where the performance sucks to begin with, but I don’t want to spend all day on this :^o).
Not sure if just insane, or most inspiring way of running doom ever…..
When I heard about Hocus Pocus 2, I was some what skeptical but also hopeful. As a kid, I greatly enjoyed the original as far as halloween family friendly films go.
Watching The First Avenger for the first time in a while, I can’t help but suspect the blonde that goes, “Hi” during the war bonds sequence; in light of She-Hulk’s recent end-cap comment about his time with the USO.
I also can’t help but think about the classic style shield fitting into the story. Just how much would a guy have to be tossing that thing around between shows to end up carting it along on his daring rescue mission. That, and that in context it would have likely been a slab of wood. The only reason I can imagine it being made of metal, as seen when Red Skull punches an indent in it, is consideration for the Italian campaign being far more at risk than state side.
I.e., I have a rather hard time imagining someone making such a fine metal “Stage prop” given the extent of war time rationing and prioritization. The only thing I can imagine is someone deciding, “Yeah, if artillery shells start bursting or something, let’s try and avoid shrapnel going through it like a hot knife through butter.” Somehow, I doubt Roger’s would have appreciated that treatment.
Migration to macOS has been relatively successful so far. Juggling work and dogs and the need to occasionally vegetate, it took a couple weeks to get Shion properly setup.
For me one of the key problems with switching between Mac and PC has been the great modifier shift. The annoying kind of things when I come home and start using Mac shortcuts on my PC, or go to work and start using PC shortcuts on my Mac.
As a work device, my issued MBP has mostly been a case of IDGAF in terms of PC vs Mac. Contemporary OS X and its successors-thus-far, are suitable BSD under the hood with GNU sprinkled on top that it’s basically a non-issue. On Windows, I would be using Windows Subsystem for Linux and SSH. On Mac, well it’s native enough unless it needs to be Linux ELFs. Like NT, it comes with some nice to have GUI software but most of what I care about can be found in the Terminal.
As a home device, I’m finding it fits quite nicely. It does the desktop things that better maintained Linux distributions and Windows systems do, and it provides most of the goodness I’d get out of running FreeBSD or Debian. More importantly I don’t find myself !@#$%ing mixing up the command and control keys ^_^.
Outside of Direct3D based games the majority of software that I care about is cross platform, often with GNU/Linux as the primary platform if one could be defined. So, basically everything I want to run either runs on unix, NT, and Mac systems already; or it’s tied to POSIX APIs longer than Linux and OS X have been around, or it’s unlikely to run on anything that doesn’t do Big Honking DirectX GPUs.
Thus: Rimuru’s intended mission profile is what it was chiefly built for. Playing video games, converting videos, and cursing those times when compiling on NT is a thing. Meanwhile Shion takes over the more secretarial domain of general productivity and desktop computing.