I’m going to take this as a good sign that the remake of MGS3 will actually be released closer to ‘soon’ than ‘later’, as in we may actually get to see it this year.
The original Snake Eater was one of the more personally significant / formative video games that I played as a teenager, and remains my favorite in the series. Literally, if they throw modern controls in the sense of MGS5 at it and remain largely faithful, I’m likely to be happy. When I originally learned of Delta, my first words were probably in the vein of ‘Shut and take my money!’, so it’s likely I’ll be buying it and finding out 😀.
Playing Snake Eater in the 2020s has generally been a somewhat grainy problem. My Play Station 2 can only output 480i, which looks pretty damn grainy on a modern 2160p screens compared to ’90s era tube televisions. That’s sort of alleviated by the ‘HD’ release for modern consoles where we get progressive output, but there’s really no fixing the control scheme with that. It’s ingrained in the design, just like it was in its predecessors.
I love Metal Gear Solid 3 very much. But even at the time it came out, the choice to retain the control scheme (and I assume engine) from Sons of Liberty made the Snake Eater experience less than ideal for the jungles. The mechanics and such worked really well in the first two metal gear and virtual reality training missions, where the majority of your environments are close quarters or high octane. Creeping through the jungle would have been better served by an already then contemporary shooter control scheme, like that seen in SOCOM and many others. The controls never were the good part of MGS3, but yet the game was freaking brilliant and the story poignant. Everything else about the game was superb, and perhaps was Metal Gear Solid at its finest.
Here’s hoping for a solid remake, and that we don’t end up crying tears of blood.