I find it kinda interesting how the trends have been leaning with the subscription concept. The real need for folks to make a profit is usually what drives decisions; most on the other side of the coin want a decent experience, and if you’re lucky would actually pay something.
Right now, we have a reasonably successful subscription model offered on Xbox. Google and Apple are both launching game subscriptions for their platforms. I’d sign up in a heartbeat if Valve offered a good one for Steam.
To me, personally I think its a great idea.
Over in more serious gaming land, most of the revenue model seems to be focused on sales early in the game release cycle. After a while, being in a subscription package is probably a way for publishers to gain more revenue not less. How well that translates into mobile, I do wonder.
Generally I’ve long since stopped caring about Android gaming. There’s good potential there but short of something Android powered and as universally successful as a PlayStation or Xbox, it’ll never become the gaming platform I’d like to see; read enough it to keep a Window license laying around. But more than a few people play games on their phones and tablets, whether or not the games are crappy or spectacular, there’s plenty of players.