https://apps.apple.com/us/story/id1439852114

Nice to see Life is Strange: Before the Storm featured. Having played the original, I found it made the in between prequel more worth while than I had expected. I’d imagine a modern iPad could run it well enough, since my Xbox never broke a sweat.

About a year ago, I came across an interesting hybrid game called Omni Link; combining space combat, exploration, and far more importantly a good story. Much to my surprise it also had a couple of great songs to go with the journey across space.

My review on Steam was quite positive:

At first I thought, “Huh, this feels just like asteroids!” when I got to the helm. But it’s so much more than that.

Omni Link is more of an RPG / VN hybrid with action in a vein similar to Asteroids for the space combat. You can explore and travel the star systems, but interactions are mostly combative or story driven. It’s fun but the story is where it is really at.

I greatly enjoyed the story. Good times between Keb, Arcadia, and Dawn. Malthus livens things up quite a bit. Suzumi’s rescue was especially good for the soul. All in all, I probably enjoyed the story more than I would have going to see a movie for the same price tag.

Music is freaking great. Honestly my favourite part is the sound track–I wish there was an add-on with the vocal tracks and some concept art.

Art is very well done. I love the intermixing of comicbook/manga style panels here and there, and the CGs that are scattered across the game are wonderful. Some of the moments are especially great such as the hug and the cowlick scene.

Action as previously said reminds me of Asteroids. Augmenting that however is your fleet. As you pilot the main ship, Dawn takes care of your support ships and they are quite effective. Meanwhile you can morph into whichever one you like for direct control agains the enemy: allowing you to be the quick scout, the gunboat, etc and delegate the other roles to the A.I. backing you up.

Towards the more typical VN parts things are a bit more sparse. Saving only can happen outside of the VN portions. No gallary, screenshots don’t seem to work, etc. But it gets the job done. More focused on the space combat parts of the UI than providing an interface like renpy. No real complaints because the story is excellent.

/* Also Steam client needs to add a spell checker :'( */

I use vndb to track and remember the visual novels that I play, and there are not very many that I rate towards the top of the voting scaleOmni Link is one of the few I voted 9/10. Which pretty much means great victory on the story front.

One of the perks of using Steam is the ability to follow a game, and hope that someday a news post is made if updates or new projects occur. When I heard the developer was working on a new project called Crypterion: it didn’t take long to add it to my wishlist.

Later on, when the Kickstarter project was announced, I was very tempted. Never been a fan of backing crowd funded projects, but given how much I enjoyed Omni Link: the odds are in my favour that fun shall be had. Hearing that there were still some CDs in existence from Omni Link’s own crowdfunding, I rather went from “Remember to do that” to “Where’s the sign up button”, lol.

Suffice it to say, I really enjoyed the game’s main themes, particularly the song “Love is Pretend”. Pretty sure that a transcription of the lyrics is going to end up in one of my notebooks somewhere.

Today, happily this arrived in the post box:

This CD shall be going in a nice safe space :).

Actually, this kinda makes me glad that I still have plenty of hardware that can play CDs, and don’t have to power on an old PlayStation, lol.

Google Play Pass bundles 350 Android games and apps for $4.99 per month.

I find it kinda interesting how the trends have been leaning with the subscription concept. The real need for folks to make a profit is usually what drives decisions; most on the other side of the coin want a decent experience, and if you’re lucky would actually pay something.

Right now, we have a reasonably successful subscription model offered on Xbox. Google and Apple are both launching game subscriptions for their platforms. I’d sign up in a heartbeat if Valve offered a good one for Steam.

To me, personally I think its a great idea.

Over in more serious gaming land, most of the revenue model seems to be focused on sales early in the game release cycle. After a while, being in a subscription package is probably a way for publishers to gain more revenue not less. How well that translates into mobile, I do wonder.

Generally I’ve long since stopped caring about Android gaming. There’s good potential there but short of something Android powered and as universally successful as a PlayStation or Xbox, it’ll never become the gaming platform I’d like to see; read enough it to keep a Window license laying around. But more than a few people play games on their phones and tablets, whether or not the games are crappy or spectacular, there’s plenty of players.

Making a brief foray into iOS games, ironically begins with République.

It’s been quite a while since the game came out (2013 – 2016) but it’s quite nice to see the graphics quality. Scrolling through the app store, there were three real reasons I opted to play: more serious gameplay than I’ll usually go for on touchscreens, far larger than your average app (~3.2G), and should show whether or not the GPU on this thing is worth while.

Beyond that, I’d say try the game 😜

I also found it kind of funny, the selection of banned books you can find laying around. More than a few are recommendations from family and friends over the years, and for better or worse ones I haven’t gotten around to reading, lol.

CNET: Nintendo Switch’s new SNES feature is ruining everything.

After reading this, I’m not sure if I should grumble or snortle for a number of reasons. But when I remember the difficulty of video games from my era, I kinda picture children today in tears.

My theory still is time oriented.

Big dollar games come out all the time. You play them. You move on. That’s what the industry wants. Games these days begging easier, some of that is good design and some of that reflects that we won’t be playing it very long.

By contrast the games I had as a child, all had long shelf lives. When I got my SNES, I played Super Mario World and Super Mario All Stars pretty often. Those were new, cool things when I was a little kid. When my SNES finally was retired, closer to the PlayStation 2 era than the N64, I still played them.

I remember a card game that I played around middle school age, called Yu-Gi-Oh. My Game Boy cartridge is sitting in the closet somewhere next to Pokemon Blue and Gold. You see, I used to play that Yu-Gi-Oh cartridge a lot. One day I figured out how the really simple A.I. worked. No matter what the long game looked like, the A.I. would calculate the best response to your move. Knowing this, it didn’t take much crunching to decide how to manipulate the A.I. and defeat it. Always.

Why did I stop playing that cartridge? Was it because I lost my interest in the card game? Nope. In fact, I still enjoyed the trading card game for a number of years after that. I stopped playing the video game version because it was too damned easy. It went from passing time with some fun to wasting time with no fun. Thanks to removing the challenge.

By contrast, the only thing that really changed about how I play Super Mario Bros is the words I shout at the screen 🤣. When I revisited the game in my twenties, I wondered how I didn’t smash it, and then remembered how hard it was to get new video games back then. Hehe.

Digital Trends: Xbox One S All-Digital Edition review: No-Disc Dystopia.

Personally, I think the price point is the whole deal here.

In concept the game discs are a nice idea, if you can’t handle downloading 60~80 GB in a single day beacause of your limited internet connectivity. In practice the disc is little more than a license key, for most games: you will still have to download enough data that it may as well be a small menary card with an activation code. For smaller titles the download might be a DVD or two worth; for big famous games it will still likey be Blu-Ray sized.

So really, all you are doing is making it so the disc must be in the drive to play, in exchange for being able to sell or trade the game in the second hand market. That’s great if it is something you will play once and dispose of next week. For the rest of us, we will probably take whichever one costs less or won’t require pants.

The reallity that the game will be complete and never in need of software updates is far more dead than releasing games on disc. Sadly IMHO, but at least we live in a world where publishers don’t have to snail mail you a floppy diskettes in x weeks before you can get through that dungeon without a glitch making your sabatons fall off, and your character endlessly spin eastward for the rest of the game.

For me personally, the win of my original model Xbox One having a disc drive is the ability to watch movies on Blu-ray. All of my other devices are limited to streaming files from my server or external services like Netflix; most of my devices don’t have an optical disc drive. And the one that does it’s used for ripping discs for my private home streaming needs. I don’t think you could walk into Walmart and expect to find a cheap ass Blu-ray player back when the Xbox One launched, so much as a free to good home VCR at the dump.