Happiness or sleepiness, I’m going to say both 😄
Convincing Willow that if I let her eat the whole bag of treats, she wouldn’t be able to walk, it’s kind of hard to decide if the incredulous look on her face says “And then you’d call me fat!?” or “You mean, the bag is really that full!?!?”
Yes, you don’t want to know how many treats she gets.
Annoying differences in culture, or slow points of progress.
Android land:
- Copy files over network to Pictures/Wall Papers
- Launch set wall paper thingy.
- Copy files over…fuck that’s slow.
- Copy files over USB…gah still slow.
- Well fuck.
- Okay, Photos has no idea of how to import from my USB drive.
- Jack in to desktop.
- Launch iTunes.
- How the fuck do you make this music player push files to applications again?
- Clicks little iPad icon that’s not the obvious one.
- Where the heck is it?
- Google it and find directions that are out of date.
- Screw it. *click Photos*, *drag and drop shit*. Nope that don’t work either.
- Files -> On My iPad -> Wall Papers/…. -> share -> save image.
- Yeah, fuck if I’m doing that ~1,700 more times!
- Launch set wall paper thingy.
Thus far, I’m liking iPad OS 13.1 pretty well.
Here’s to hoping some future 14 or 13.x version makes the swipey typy stuff work when the system keyboard is in iPad mode rather than floating iPhone mode.
Can’t say that I’d mind if hover support was added to the Pencil, since being able to do mouse hover like goodness was a really sweet aspect of using Samsung’s S-Pen. But considering that is based off stuff that Android UI has had, like for freaking ever, and iOS is still pretty rudimentary about mouse support, probably won’t be any time soon.
Really, the keyboard part is what things livable for me versus iOS 12; the other changes are mostly goodies like not needing a third party file manager. Having to use the floating mode to type the way in used to isn’t how I’d like it to be, since it requires greater precision but I can live with it more than I can without it. To quote an old Toby Kieth line, “I ain’t as good once was,
But I’m as good once, as I ever was.”
Passing thought: Apple says this and no one cares. Someone reports installing application’s you should know better than to compromise Android, and everyone loses their mind.
I’m only half kidding, lol
Reasons to be sad or glad: when browser benchmarks on your tablet tend to be 40~60 % more awesome than on your desktop.
As the Core i5-3570K ages, Centuari’s claim to fame points to the ample amount of memory installed and that its old ass 780 GTX card is both a beast, and probably draws more power at power on than many people’s computers… but that machine’s primary task is Direct3D gaming not surfing or compiling.
iPadOS is a definite improvement
Initial thoughts on iOS 13.1, iPad flavor.
A difference in printing:
Android:
- Office printer too old. Use third party app.
- Configure printer.
- Just works(tm).
- Open file from cloud storage.
- Save as new file to cloud storage.
- Go print -> select this printer from OS print dialog.
iOS:
- Office printer too old. Use third party app.
- Configure printer.
- Test page is binary.
- Fuck it, i”ll just use LInux.
Debian:
- CUPS does everything.
- Download file from cloud storage.
- Edit file and save as new file.
- Upload new file.
- Print.
Google Play Pass bundles 350 Android games and apps for $4.99 per month.
I find it kinda interesting how the trends have been leaning with the subscription concept. The real need for folks to make a profit is usually what drives decisions; most on the other side of the coin want a decent experience, and if you’re lucky would actually pay something.
Right now, we have a reasonably successful subscription model offered on Xbox. Google and Apple are both launching game subscriptions for their platforms. I’d sign up in a heartbeat if Valve offered a good one for Steam.
To me, personally I think its a great idea.
Over in more serious gaming land, most of the revenue model seems to be focused on sales early in the game release cycle. After a while, being in a subscription package is probably a way for publishers to gain more revenue not less. How well that translates into mobile, I do wonder.
Generally I’ve long since stopped caring about Android gaming. There’s good potential there but short of something Android powered and as universally successful as a PlayStation or Xbox, it’ll never become the gaming platform I’d like to see; read enough it to keep a Window license laying around. But more than a few people play games on their phones and tablets, whether or not the games are crappy or spectacular, there’s plenty of players.