It’s hard to tell, is the better part about giving Misty her medicine that she’s too small to be able to argue too much, or that she doesn’t have the ability to shove the bottle up my bum like a suppository?
The way furry family works around here
Had shifted to the couch because Willow as getting antsy, and I kind of agree with her about me spending too much time at my desk in the lair. Ended up with three comfy dogs, with Corky sitting on my arm and slobbering it while the other two napped along side.
Work called, so I needed to sort a few things remotely, after extricating my arm for dog slobber. Ended up with one dog next to my foot, and two over on the bed. Willow being sprawled out and comfy while I resolved the work matter.
For the most part: Misty and Corky choose to be where they like and periodically come by if I’m not there. Or in Misty’s case, paws my chair wanting to be picked up rather than sitting on the bed next to me. Willow on the other hand will usually follow me. If I change rooms, she’ll typically follow once she notices that I’ve been gone more than a few minutes.
Sometimes, I kind of feel bad for how often Willow ends up walking back and forth when I’m doing something that causes me to shift between rooms; e.g. kitchen, living room, and bedroom. But I do appreciate the company ❤🐕❤
Sometimes I don’t want to get up, because the land of dreams is a place of unbound possibility. The waking world is shadowed by and constrained in reality.
Pass the coffee, anyone?
Settling in and watching Enterprise, S1E3 kind of tickles my nature.
Getting ready to board an obviously damaged, unresponsive vessel: Lt. Reed is inclined to break out the heavy rifles, and Capt. Archer surmises that the phrase pistols are sufficient. Considering the unknown situation aboard the other ship: it would make more sense to have Reed with a rifle, and keep the pistols for the rest: light enough to be non threatening if they encounter survivors, and more punch in case things go sour.
Issuing hand phasers and tricoders to away teams as a precaution is probably one of Star Fleet’s saner SOPs, given the wide range of situations Star Fleet personnel are exposed to. But heavy weapons are actually a pretty rare sight in Star Trek despite the amount of shooting that goes on. I don’t really think there were enough times rifles appeared in TOS to remember the 23rd century phaser rifle more than superficially. In the 24th century, it was largely due to the Borg threat and Dominion war that we really see the Type-IIIs. Actually, it’s kind of comforting that the next iteration made it into Voyager’s armories, lol. Not sure if any real figures were ever given for easier weapons, but the Federation Type-IIs popular in the 24th century probably had more destructive potential than anyone could hope to leverage at the longer distances found planet side.
By contrast the MACO unit attached to Enterprise after the Xindi incident is very abnormal by Star Trek norms. But I suppose even the precursors of the Federation eventually had to go down that route.
Check out “Iron Sky: The Coming Race” on Netflix
https://www.netflix.com/title/81132624?s=i&trkid=14170286
Said what the hell, why not? And was not disappointed. Much like when I watched the original Iron Sky.
Because if moon nazis weren’t enough, let’s throw in aliens, and Hitler riding a T-Rex, motherfickers! The bit with the holy grail and the Steve Jobs cult, and that lucky red shit, oh it was entertaining, lol.
Somehow, I agree with Sasha’s notion that the transport ship was made by Americans, therefore there must be weapons somewhere; and the iPhone / Nokia 3310 jokes. There’s many little nuggets of greatness, not to mention first fighting dinosaurs, and the hilarity with the world leaders.
Watching Doom: Annihilation on Netflix, I think it doesn’t suck. You won’t rush to theaters for such a film but it beats the last attempt at a DooM movie, hands down. Or should we say, the people at least cared and that tends to make a video game movie that doesn’t suck.
In my experience, video game movies tend to be either pretty good, or pretty awful, and make no one happy. The only exception that really come to mind is the first Mortal Kombat film.
Doom: Annihilation at least does a decent job of presenting a band of doomed space marines, stuck on Phobos, and being attacked by zombies. Also other things. Like the ’16 video game, it tries to put enough narrative around the concept to make it function. Not a deep, far reaching story; because that doesn’t work for Doom. This film on the other hand, ain’t a bad try. I especially loved the many nods to the game, and related Id titles; not to mention bits like the possession warning on the doors.
I’d actually like to see another shot, that takes on Doom II’s notion of the Earth being overrun. It may also be sad that the only reasons why I remember the name of Mars’ moons all related to video games, lol.
Watching the end of Lost in Space season 2, I can’t help but think it’s been a great second season. Given much less subterfuge and mystery than the first season, it has a lot more focus than the first thanks to the characters having been developed, and the family solidified over the first season.
As someone who would like to believe there’s some bit of good in everyone, I rather liked Dr. Smith’s development over the season—and the robot’s choice of word. But perhaps the best, is John’s last words to his daughter Judy, as the season marches to its conclusion: “You’ll figure it out.” Because honestly, that’s how life works.
And bless the engineer who designed the corridors aboard the Resolute big enough for a Charriot to speed through, lol.
Over the years, I’ve pretty much decided: if you can make me laugh, make me think, or make me care, I’ll probably watch or read anything. It’s probably easier to entertain me by making me laugh though.
And then there’s somethings that are just there for popcorn.