Microsoft Just Showed An Uncomfortable Truth About The Xbox Series X And PS5

Not a commentary I ever really expected to see published, given the norm is closer to frothy mouthed eye candy and marketing spiel. But surprisingly well noted.

Something I would also add to this is the implications for developers has evolved as well. For a damned affordable price, the Xbox One delivered some impressive gaming hardware that would be difficult to match for the price; those of us who build gaming desktops, or buy laptops for the purpose, know how painfully expensive they are. Meanwhile for the price of a laptop that doesn’t suck, you can get a game console that can pump out stellar graphics.

I feel that with the evolution of hardware, we have reached a point where decent graphics is now more in the hands of the art and engines under the hood. Not the hardware. That is to say, the modern console has the resources that you don’t need to worry—the same way as melting laptops that shouldn’t even be running your game to begin with, lol.

The last several decades were full of “Holy crap, how can they do that and not melt the machine?” leaps in fidelity, and performance. Even in my childhood, we had massive graphic leaps like DooM and Resident Evil. Games whose graphics today, we would hardly get impressed over without a realization of what limited  they had to run on. Pumping out awe inspiring graphics is still a lot of work, and doing it in a performant way is still challenging, but it’s still impressive what you can do with a humble Xbox or PlayStation at this point. The next generation will just bring more headroom 🙂.

https://apple.news/AC4plCt9URGKT3kiyM3yN0Q

I think that aiming for the $400 range would be more logical for Sony. Microsoft m really doesn’t need the Series X to be the Xbox everyone buys. Because they’ll still be able to sell you a One S, or whatever the Series S becomes, for those who don’t need the horsepower as much as they want the catalog of games.

Or at least, my expectations based on the Xbox One’s evolution, is that even the original model will likely continue to run many games for the foreseeable future. They just won’t look so sexy. Likewise the One X in the middle isn’t toothless, nor would I expect sold out.

Personally, my interest in the Series X is mostly based on graphics fidelity. I have little concern for what resolutions games on my Xbox offer, for two principal reasons. Firstly, they look fine on my 2160p TV, which is to say a freaking lot better than older consoles targeting 480i; and Secondly, if I really wanted better graphics I’d throw a big assed GTX at the problem instead of a console.

For the price tag, I didn’t really see much point in the One X. 4K resolution is appreciated, but not that big a deal to me. The data posted so far on the Series X on the other hand, suggests there is going to be a big enough leap in raw power that games can take advantage of this for better graphics, not just tone it back to 720p ~ 1080p. What would be worth the upgrade to me, is headroom for eye candy rather than focusing on the pixel counts.

Circuit Breaker: A brief history of cutdown game consoles.

While only brief in that it’s limited to Nintendo, Sony, and Microsoft: the modern names in the console gaming business, it is never the less a good write up.

I also find it interesting how times have changed. The way I encounter such revision has changed more than the patterns too the hardware alterations.

The alterations to the earlier NES and PlayStation consoles were things that I first encountered in stores, or later read about (PS2 Slim) after the fact. Seeing such things in stores were head scratching events. More recent history such as the PlayStation 3 and Xbox 360 iterations are principally things I’ve only encountered online because I skipped much of that generation. Current affairs like the One S are both things I’ve usually read about online ahead of time and have also encountered personally.

Growing up, I was pretty much exposed to everything Nintendo and Sega offered in the United States until the great dominance the Sony PlayStation achieved, and I mostly exited mobile while the Game Boy Color was still getting new titles.

Somewhere in the early 2000s, I kind of made a switch away from consoles. If they interested me: I would still buy games for the PlayStation 2. But by in large my gaming activities became focused on PC. Thus while my peers were typically (original) Xbox converts: I had returned to the desktop. Up until the late ’90s our PC was limited to MS-DOS 3 and a single 5 ¼ floppy drive, so it wasn’t hard for consoles like the Super NES and original PlayStation to ingrain themselves in my gaming habits and draw me away from our Tandy. Around when Medal of Honor: Allied Assault was young and popular: we finally gained a PC up to playing modern games. That remained the pattern and is again my norm.

It was actually my brief but multi year affair with the first model Xbox One, that I had experienced a console younger than the launch model PlayStation 2. Platforms like the 360 and PS3 are ones I either skipped totally or only experienced through games ported to PC or Xbox One backwards compatibility.

Seems the popularity of game consoles hasn’t stagnated over the decades. Changes to make the hardware cheaper as the platform ages of still the norm. But the way that I learn about them has.

On the flip side it seems like the hardware reliability has also largely remained the same, since Deathstar One remains fully operational. Despite its growing age and my focus returning to PC. Underneath my Xbox One is a Steam Link and a PlayStation 2, non slim. The PS2 still works just as well as the Christmas I first played Ghost Recon on it. Ditto for the GameBoy Color in my closet, sitting next to a Pokemon Blue and Yellow cartridge. This stuff tends to last 😁. Although I do wonder when analog A/V inputs will disappear from televisions, lol.