Thank or punch?

In regards to JB’s recent question

Good thing:

learned what a ballistic coefficient is
learned about bullet sectional density and form factor
learned a bit about drag coefficients
found a helpful pseudo-constant for standard gravity

bad:

don’t have enough ballistics data
don’t have enough weather data

Spent a few hours in thought that I could have spent in game, but enjoyed the process lol. Hmm, I don’t think I’ve tried anything like that since the cows came home.

[SAS] — All the way live baby, all the way live!!!

Yippee-Kay-Aye! I’ve just finished the majority of remaining server setup that needs doing. So far, it feels like [SAS] is gonna have some kick ass servers going hehe. I spent most of my day helping Wiz with the odds and end; looks like we will have a fairly seamless transition to the new server machines tomorrow. The only downside is we’ll have to update our “favorites” in RvS’s server browser, and Servers/SWAT4 on XFire also. Beyond that though, looks like we are locked, cocked, and ready to rock’t and roll.

Thanks to Wiz’s curiosity and my backups, we don’t even have to screw around with our communications service! Although, I think we learned a bit more about the software then we originally bargained for, but hey, job done, task done, mission complete, was a piece of cake. Hmm, technically we might even be able to have double our usual server capacity tomorrow for a lit’ bit before change over takes place…. Hmm, *evil grin*.

Doom2-hr is a heck of a run, just pasted the map shaped like a spider; I can just imagine that thing on UV mode !!! I really wish I could dig up a copy of DooM II, the graphics in FreeDooM are quite a bit different then the ones I remember as a kid, but it gets the job done.

Some of the critters might look a bit off (especially the demon & imp), but hey… this is DooM, don’t gotta care what the heck it is, just shove a few rockets up it’s wazoo lol. The occasional revenant, and incresingly common Mancubuses are easily enough to deal with via my faovorite weapon: the super shotgun. But when an Arch Vile popped up….. Ok, a BFG9000 would have been prety handy! Rockets hwoever, have been very plentiful and there is no lack whatso ever of shotgun shells.

Somehow, I think the shotgun must be every gamers best friend, since the release of DooM. Ahh the good old days, but I at least some modern games plots have improved since the classic, hehe.

Stress Buster

Well, with nothing to do, no inclination left to me for sleep… and quite far from in the mood to get any more work done (Dang it!) for the night, I figured I’d play a little bit of DooM. After sorting a little issue of loading the right IWAD, I noticed something interesting in ports: the Hell Revealed MegaWad for Doom II 🙂

So I installed the doom-freedoom Free Software IWAD for DooM II, and the doom-hr ports on my laptop. I haven’t tried UV, but from the soun do it, I wonder if after all these years, if I’d even get past the first room on UV, lol. I’ve played the shareware version of DooM from Id some time ago, and wished that I had a copy of the full version handy afterwards (very fun game). The thing that surprised me about revisiting classic DooM, was not only were the levels much like I remembered them, there was still a good “Oh !@#$, it’s a trap!” factor keeping you on ya toes for hosing down some baddies — applying [SAS] movement and room clearing techniques actually helped clear it, haha! Playing through HR, might be agood time paser for awhile :. It’s a very well known megawad, but it’s still my first encounter ;-).

DooM is like _t_h_e_ classic FPS shooter. I was never into it very much as a child, and usually just watched my brother play the various console ports. But in later years, I’ve come to regard it as a great way to relieve stress — switch brain off, and let the shells fly.

LO: Scorpian

Joined TG#1 today, PG#1 was mostly full and I didn’t want to take a slot from
the SAS friends there. Managed to get a bit of a warm up, then Carter joined
and I had to shift my brain from skills-focused training mode to team-focused
mode :. We finally hit the end of our launch envelope, just before 2230Z came
around. I think, I forgot just how much stress it is on the server admins and
live op conductor…. hehe. But it was a great Live Operation.

We had some problems with the first map, so Medic pulls out his plan B. When I
saw the map name, I started shouting “where the hell did you find that map!”,
for a moment I thought he found my secret storage place… *sigh*, now I need a
new map one for LO: Vengeance #1 — Vipers Edge. It was good though,m to
finally set foot on that map again, and see it in Live Op action! We finally
got everyone in the server, organized swiftly into to combat teams by JB, and
ready to rock. I was a bit disappointed by the insertion, but I expected it
because I know the maps spawn point lol. It is the kind of map, you have to
cover 360′ degrees at all times or you get screwed up bad. And even then, you
risk getting rolled hard from several angels at once — most of the map is like
a staircse, a 3-Dimenisional death trap! The problem we had at spawn, it’s
mostly a psychological thing IMHO. People tend to bog down and become confused
in those kind of insertions, the old “Where are they”, “What am I doing”, “What
is expected of me”, “What am I doing here”, et cetera. Once everyone
got past their initial confusion, and made a coheisive response — we lit up
the enemies world like hellfire
.

We managed to put down the enemy threat and freak’em out. Once we got the team
moving out of the area, we secured safer ground and sprang out along the
paraemter streets — cutting down snipers (Headshot!) and X-Rays along the way.
Then we made it into the subway without further incident, and ended up forking
into 2 scout-assault groups.

The EL took our main body right, I was on point-cover to our left with a backup
man (MB & his SAW). I usually try and makes use of our radio commu to ease the
confusion, so we don’t get lulls where people are waiting for instructions:
when I can I try and reduce the Element Leaders workload, so he doesn’t have to
be reading over my shoulder in order to keep me in line with his plan of attack
lol. Once my scouting order came through, me and MB headed up and got the
clearence to take the high ground above. I figured, getting up here will
probably do nothing more then get my ass shot…. but it was a great spot.
Well protected, about the only place on the map that you can put a
sharpshooter, without making him a sitting duck lol. We didn’t expect to see
any threats from there, but I was hopeful that I’d be able to provide JB enough
intel and overwatch, that the elements main body could clear out their AoR
without getting overwelemd by a QRF.

Later on, I’m like, “I think I can see Ghost from over here”, so I lower my
gun, and you could say gave the proverbial wave in my minds eye lol. JB
summery turned around, and shot me twice in the head on reflex, seeing nothing
but a head (in our teams camo) looking at him from the roof top. Never mind the
fact, that we were feeding them the positional information to avoid that kind
of incident…. Intentions completed (support the teams efforts), but got shot
by a confused teammate in the process lol. The team then went on to secure the
last threats; we took about 30% casualties at the insertion, one down during
the street to street fighting, and JB took off my avatars head by mistake >_<. Maybe next time, I should use Smoke. I didn't want to puff one on the roof, because it would've just gotten any remaining snipers looking at us; and I expected to get shot on the way up anyway lol. If I had puffed a smoke grenade on our roof, when the other team was closer, and called it over TS to mark it.... Rather then telling them WHERE we were (the maps big, but not really that big lol), mayhbe it would've eased the confusion... And drawn more enemy fire our way.

Once people got it sorted at the insert, everything went pretty well. It’s a
mission that is some what, close to our problem domain but also far enough from
most peoples general training, that the unexpected can hit them hard. What was
really needed, I feel, is for Element Leaders to anticpate such a situation and
be snap to it [faster]; directing people where they need to be, in order to cut
down the confusion and get people responding to the situation again. Enlist
their 2nd in commands to assist would help to, especially when (like in this
Live Op) there are/were multiple teams involved.

You’ve got to get things organized so no one gets cut off in the corners alone,
or bunched up waiting for spec fire to grind their ass. People need to have the
initiative to react FAST, and deal with things without direction. The problem
is, when people hit a situation like the one we spawned into on that map; most
people expect direction from EL, and naturally become mentally “slow” until
they get past the initial shock of the engagement, or you pop’em over the head
with an idea (any idea) and get them back into the action. Like wise, most seasoned ELs tend to know better then try to micromanage people that know how to cover their sectors; but dealing with team confusion :.

That’s been my experience after 3 years of Element Leader, dealing with
everything from noobs screwing up our plans, to live ops with deep recon of the
enemy. I actually had it drilled into me during ops training to respond this
way to bad situations: take control of the situation QUICKLY or people
die
.

Hmm, I still remember one Live Op I did when I was a young trooper. The Lance
Corporal took Element Lead, since he was the highest head on the totem poll and
we were still just a few months out of the Selection Course. We went through
each phase of the mission smoothly, our CQB training combined with the ELs much
greater green field experience got us through it like clock work. But when we
got the VIP to the car, surprise! A third map loads, the escape car as been
sabotaged, and every tom, dick, and harry with an AK47 was out for blood. The
element was quickly overwhelmed and destroyed, leaving the VIP to the opposing
force; mission failed, after such a successful run lol. Like our Sergeant
drilled into us all after that — don’t bog down, take control. If LCpl Rand
had come out of the surprise faster, and shouted at us young Troopers into a
proper response, we
might’ve survived that Live Op; we had a perfect position to use our Tactical
Aids and man power to slow down, evade, and flank the enemy from our own
ground. Most members present that day (~3 years ago) chalked it up as a
critical lesson learned. That’s also when contact drills entered our young
minds, hehe.

I’m the kind of person, shit happens, deal with it now, panic later. Only way I
know to be lol. Every member of Elite Virtual
Regiment
is extremly skilled within the scope of our games. But most
people, haven’t been exposed to enough hard action in game or in real life, to
deal with a nasty fire fight like that outright: the team spawned into the
game in such a way, we almost had a man shot before anyone could phyiscally
pull a trigger: such was the map deesign of todays live op. Whenever I can, if
I see people loosing the initiative to DO, rather then have the EL hold their
hand; I try to get the people around me working and reduce the Element Leaders
thought-load, so he can focus on getting us the heck out of the there lool.

A keen battlespace awareness is crictical! But it’s something that has to be both educated into people, and drilled sensely into them. Hey wait, that’s what we do…. hehe :-). It’s jsut it takes longer to work on it in game, then it does in live combat.

This figures

When [John] Carmack was on vacation with his wife, he ended up playing some games on her cellphone, and he realized that the games weren’t any good. He then decided he was going to make a good mobile game. When he got back from his vacation he revealed that he had started working on Doom RPG.

Ok, maybe it is possible to make a decent video game on a cell phone, haha! If anyone could…. 🙂

A decent day….

Not a bad day, spent most of my time in Training Grounds #1. I turned off the aiming reticle again, so my accuracy is getting back up to snuff in RvS. Used to have it off all the time, but after getting back into SWAT 4, I turned it back on in RvS, for the consistency – since SWAT 4 won’t let me turn off the aiming reticle there in Multiplayer mode :-(. Really, I like playing without the reticle on screen; much more realistic. It also frees me up to just aim and fire insticively, rather then using the red micro-dot in the centre, as my point of refence. Instead, I see target, I hit target ;-). That’s basically the way I was trained, keep moving, go full auto, fire off short controlled bursts of 2~3 rounds and keep’em firing until the S.O.B. goes down for good. With the way things are going these days, I think the next generation of Recruits is gonna have it much easier then us lot did :. But oh well, I’m just an old fart at heart lol.

Got to enjoy some range work also, taking shorts at near my maximum effective range on DF_Compound, limbering up the ol’CQB and virtual CS-imunity on Box_Storage, limping through the Playground on razor-eyes detail <_<, and commanding a stealth element on Private Airport and MP Training; finishing out witha little more 'mixed' ops hehe.
No idea who set up the line up for this afternoon, but I really enjoyed listening to the Radio today lol. This one song in particular is really starting to grow on me, and a friend introduced me to an interesting band today… hehe.

Sigh, it’s back to work on Tuesday 🙁

Hmm, in reading the large message I’ve been writing out, I can’t help but think….. If I don’t edit a few parts out, they are gonna think I’m psychic or knew that the past months worth of ops were coming. I didn’t though, I just figured out they were coming, months ago looool; it’s not like it was that hard to anticipates.

It’s the virtue of old age, you get to spend more time thinking 🙂

But if I don’t keep the sections in place, the recipients might not understand the direction I’m coming from :. What can I say, life is like a chess board.

New personal best RvS Crazy

Parade Line Up Mission; teammates dropping like flies, I’m running a blitzkrieg of a fight through the map…. clear the roof alone with just a naked MP5/10A2 with no attachments.

All the way pro…. just like I was trained, then I round the corner with gun ready as I slice it -> POW right in the kisser.

All that, without so much as a scratch, and he had to go do that lol.