Determined exhaustion

Very tired atm… but not wiling to give up yet!

For the past week, I’ve been going to bed > 0500R, past 3~4 days worth I’ve barely had any sleep at night… When trying to sleep, it’s more like time has passed with limited consciousness then ever actually sleeping, last night was the first dreaming I’ve dne in a awhile now. I’m hoping, with the weekend… I can stop going to bed so late, or at least sleep in for a change lol. I prefer 8 hours, but often live on <=5 :.
Been playing a bit of SWAT 4 lately, good to finally have some R&R. Spent a part of yesterday teaching a green player the ropes of the server, hopefully enough that they will survive working in an element, and be able to learn more with practice if desired. COT finally made Recruit, hopefully with a bright future. With Dukes help, I’m also getting ready to reintroduce keybinds into my mixture. I should still have my ‘English — Deutsch’ style keybinds backed up somewhere, but have been gaming without any textual keybinds since I reformatted sal1600. My controls are quite customized, and I am using the classic command interface for months, so the main problem is where to put things now lol.

sigh, already nearing midnight.

Hooah a stroke of luck!

Just caught Top Gun starting a few minutes ago, usually I always find it on after the first halfhour r so; but my favorite part is in the beginning. They’re dancing with the MiGs, when Maverick and Goose end up inverted above the MiG, almost canopy to canopy -> Mav gives’em the bird while Goose takes a Polaroid of the look on the other pilots face xD –> Priceless !

Managed to get through work today in one piece, singing a song in my head to keep my mind else wheres; but not to bad a day overall, I guess. I don’t really have a problem with working a lot, it’s having to scrimp and scavenge my time whenever I’m /not/ working. My family drives me nuts at times…. and after work tomorrow, I’m expecting a headache with what’s planned.

I did get to have sme fun today though, joined PG#3 for a few games of SWAT 4. My custom skin is labeled 3.x.x beta, but I think unless I find any visual bugs of interest that it will probably be going gamma soon. I really like how the last take on the NWN BDU came out. The no armour vest didn’t come out as intended, but I kinda like it, really might pass as “no armour” if it wasn’t for the dang games design.

I can’t wait for the weekend…. I outa be off Sat/Sun/Mon, and I’ve got a projects meeting n Sunday. Hopefully it won’t take forever to pull off, but I might get some of the other days to actually get stuff done on, hopefully anyway…

It’s been a very tiring week…

It’s been a very tiring week…

Decided to install F.E.A.R. and have some R&R. It’s not particularly my kind of game, but he AI used by the opposing forces is awesome. Heck, ambushed a few replica soldiers, moved my way through the area along the flank – only to be ambushed from behind, by one that hid and waited for an oppotunity. Of course, a quick drop to slow-mo, a 180′ and leaping into the air for pair of double taps from my dual .40cal pistols, and finishing it with a pistol’whip put the thread down quickly. FEAR is about the only game I’ve played when one has a chance to do both CQC and handle multiple-shooters the right way, b/c there are usually several coming out of the word works lol. Was trying to flank and ambush a squad and got detected, I pushed on – impact grenade to mash their right, fell back on the centre and bounced between the flanks to keep them busy.

The last replica solider climbed through a gap in my cover for a little face to face, so I kicked the putz back through it 😉

About all that is missing is access to a knife in the meelee action, like a yung Big Boss once said – sometimes in a fight, a knifes more useful then a gun. Ahh, anyay good for stress relief. Now it’s time to get my docs & notes prepped for an up comming project meeting. If I’m _really lucky_ I might even have some test code ready op, but with my family… *sigh*

Which reminds me, my brothers do over tomorrow to waste my time, lol

Hmm, it’s times like these that I really wish I had picked up more troff.. but LaTeX does the job well enough for what I need. With luck, by meeting day I’ll have all my files done, and my laptop updated & ready to rock’it as well.

Installing SWAT 4 TSS on GNU/Linux

Disclaimer

The game is not supported by code weavers, and I don’t support users of this posting ether. However, comments and corrections are always welcome – spam will be killed. Also note well, I prefer the command line interface, so I do not use file mangers such as Explorer, Nautilus, or Filer often.

Prerequsists:

  • Basic understanding of GNU/Linux user accounts and permissions
  • Having a working GNU/Linux distribution installed (Ubuntu or Debian recommended)
  • The ability to understand file paths and simple file operations (e.g. copy) without a photograph or explanation of how to copy/move/delete files.
  • Legal copies of both SWAT 4 and SWAT 4: TSS, total of 3 CD-ROM

Step one: Purchase a copy of “CrossOver Games for Linux” from CodeWeavers, or download the free 7 day trial.

Step two: install Cross Over Games for Linux, hence forth called simply cxgames — for brevities sake!

The installation process is simple, the format I suggest is to install it as root for all users. This basically amounts to executing the install shell script as root, either with su or sudo

$ su - root
# ./install-crossover-games-demo-7.1.0.sh

$ sudo -H ././install-crossover-games-demo-7.1.0.sh

Either way, root will need access to you’re display. Via the su method, on a secure system to will have to grant root this access. The proscribed method is you’ll need to run

xhost +local:root

, and set your $DISPLAY value accordingly once you’ve su’d to root. N.B. a lot of documents say

xhost +localhost

, which will grant everyone on your machine access to the display; instead of adding root.

Once you’ve launched the install script, it will walk you through it — mostly by a graphical installation wizard.

Step Three: Install SWAT 4

Insert your SWAT 4 disk #1 into the drive, and make sure it is mounted. Some Linux distributions are set to automount it like Windows (Ubuntu), others require you to manually mount it. N.B. that secure systems will only allow root to mount file systems by default.

Launch the cxgames windows program installer; this may be in your applications menu (gnome/kde users) or have to be run manually from a prompt. If you have to run it manually, the program you want to execute is /where/you/installed/cxgames/bin/cxinstall, for example: /opt/cxgames/bin/cxinstall.

Since SWAT 4 is not one of the supported games, you’ll want to go with the “install other games” option, and pass by the disclaimer. You’ll thne need to tell it where to find the disk, usually this is just clicking a checkbox but it is quite flexible. You should install SWAT 4 into it’s own “bottle”, because Linux doesn’t care much for spaces (and command lines are fun), a good bottle name is “SWAT4”.

A bottle is just a simulated windows installation, so if desired – every game can be installed into it’s own separate place. This really makes back ups a snap, limits one program screwing with another, and improves situations if you need to make ‘tweaks’ to the bottle. The installer will then create the bottle in your personal space, e.g. /home/terry/.cxgames/SWAT4. N.B. that .files-and-dirs in Linux are considered ‘hidden’ files, in a GUI file manager, you’ll need to b/p to deal with that.

When the installer starts, run it, there is no need to change the default install paths, unless you are installing into a very customized bottle. Since SWAT 4 uses two CD-ROMs, you will have to umount your first disk, and mount your second before pressing “retry” on the change disks dialog. Same thing happens again at the end of the install, to put the play disk back into circulation. When you’re done, you can close the install program and tell the cxgames installer that it has completed, it will warn you for paranoias sake — close it.

Step Four: Launch SWAT 4

SWAT 4 uses a SecuROM based copy protection system, when I set this up – it thought cxgames version of wine was a cd-rom emulator! And refused to run, a quick fix is to google for the ‘swat 4 no cd’. You will need to backup the old Swat4.exe, and then replace it with the no cd fix in order to launch the game.

Since I prefer the command line, I use cp and mv to copy and move files around; rather then copy/pasting icons in a file manager.

$ cd ~/.cxgames/SWAT4/drive-c/Program Files/SierraSWAT 4/Content/System
$ mv Swat4.exe Swat4.exe.orig-1.0
$ cp /path/to/fixed/1.0/Swat4.exe ./Swat4.exe.nocd-1.0
$ cp Swat4.exe.nocd-1.0 Swat4.exe

Now launch the game, either via your applications menu (gnome/kde users), or manually with the wine subsystem of cxgames, e.g.

$ /opt/cxgames/bin/wine --bottle ~/.cxgames/SWAT4 ~/.cxgames/SWAT4/drive-c/Program Files/SierraSWAT 4/Content/System/Swat4.exe

Then go ahead and test the training level or something like that. SWAT 4 must take care of first run chores before you install the path. When you’re done, just exit the game like normal. In the vent of catrostrophic disaster, you should be able to ctl+alt+function key to vtty, login to a command prompt, and us the ps and kill commands to terminate the process, cxgames also has it’s own way of nuking bad windows processes hehe.

Step Five: Patch SWAT 4

Because the patch checks for a legit copy of SWAT4, we have to replace Swat4.exe with Swat4.exe.orig-1.0, otherwise the patch will fail and scramble a few game files.

$ rm Swat4.exe
$ cp Swat4.exe.orig-1.0 Swat4.exe

Now insert you SWAT 4: TSS disk and run the installer, just like when you installed SWAT 4. Except use the same bottle, by selecting it from a list of existing bottles when prompted for a bottle to use. Once the TSS installer pops up, click the button to install the SWAT 4 1.1 patch.

Step Six: Test run SWAT 4 1.1

Now you need to use a no cd fix for SWAT 4 1.1 in order to continue, download it and do like in Step Four.

$ mv Swat4.exe Swat4.exe.orig-1.1
$ cp /path/to/fixed/1.1/Swat4.exe ./Swat4.exe.nocd-1.1
$ cp Swat4.exe.nocd-1.1 Swat4.exe

and launch the game as in Step Five.

Step Seven: Installing TSS

If you left the TSS installer open from Step Six, fine, if not, open it again — same exact way.

You will have to replace the no cd fixed Swat4.exe with the original one from the path, else the TSS installer will bomb out on you.

$ rm Swat4.exe
$ cp Swat4.exe.orig-1.1 Swat4.exe

Now get the TSS installer up and click the install swat 4 tss expansion pack button. Then proceed through the installation process; you shouldn’t have any major problem, as long as you remembered switch executables first.

Step Eight: Run SWAT 4: TSS

Now you should be able to launch SWAT 4: TSS, when I did it… there was no problem with the Swat4x.exe file in the expansion pack, but the game soon refused to run, having verification problems, despite being a legally paid for copy, with the legally paid for copy in the drive. So one will need to employ another no cd fix to be able to use this legally paid for copy of the game.

$ cd ~/.cxgames/SWAT4/drive-c/Program Files/SierraSWAT 4/ContentExpansion/System
$ mv Swat4X.exe Swat4X.exe.orig
$ cp /path/to/fixed/Swat4X.exe ./Swat4X.exe.nocd
$ cp Swat4X.exe.nocd Swat4X.exe

You can launch it the same way as SWAT 4, but in the case of the command line, the path changes. Just like on Windows, from ContentSystemSwat4.exe to ContentExpansionSystemSwat4.exe.

Known Issues

If the game and your display are not running at the same resolution, moving your mouse pointer to the ‘edge’ will make it scroll outside the window, effectively creating a pan and scan across your display. I have a 1600x1200px primary screen and a 1280×1024 secondary screen. Having SWAT in 1024x768px mode, was horrible… edit: this happens even when the game and X screen are at the same resolution.

I have yet to determine under what conditions dual heads will work, but luckyally most X Window Managers handle dual heads better then Microsoft Windows (in my indignant opinion), at least that has been my experience under FreeBSD 7 and Ubuntu GNU/Linux 8.04 with X.Org 7.2,a nd Windows XP Media Center Edition. So the main problem is a question of mouse handling.

Because of the way things work, people who use mods (e.g. SSF) may have problems launching them, without a corresponding no cd exe. Other wise the game seems to be useable, I’ve only to acertain whether or not graphical performance can be maintained.


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My word, wouldn’t it be heaven to only need windows to play Raven Shield once in a blue moon?

Son of a bitch !!!

I just finished a little personal training time… MP Peaks, I snuck past the terrorists, killing only about 3 of them on the whole map. All the while while having XFire doing video capture, so I can analyze it later, moved on to later trainings and guess what?

No recorded files for any of the rounds played, combined with Xfire In Game (XIG) chat not working anymore in RvS, becoming more buggy in SWAT 4: TSS, and Xfire is getting to be next to useless these days.

[switching to mental log]

My first session was perfect…. I spawned, checked my weapon, made a quick scan of the safe house at insert. Then moved up the hill line, checking the hill line cautiously for snipers… matching my profile against the terrain to avoid sky lining my body -> tangos can see through trees, and shoot through them without having to worry about bullet proof snow >_>. Dropped on my belly prone and crawled up, noting the positions of 4-5 sentries on the opposite side of the bridge, crawled around using the parked car for cover. Checked out the other snow bank, it was a clear trip through that sector; except for a lone tango crouched in the snow, watching my approach vector. Positioned myself to recce the site lines of more distant threats… only one that might notice. Plugged the tango with a controlled pair to the neck, since I would’ve had to stand up (and risk being scene by him) in order to go for a centre mass or head shot, or choose to shoot his legs out… Not good in RvS, usually results in runners who are only limped once they stop moving lol.

Crawled forward and dropped into the ditch, when I noticed another sentry moving to investigate… I let him get close to the body, and plugged him, a quick look & see for any other threats, clear. So I moved up, keeping prone to avoid exposing myself along my 12 o’clock, and noting sentry positions along the way. All was going smooth, until I came to the crest of a small hill, and noticed a group of four sentries. One staring out towards the bridge, and three by a tree near a hill. No one looking at me, but one decided to walk a patrol, so I had to take cover pronto.

I watched the enemies patrol carefully to anticipate his movements, but kept out of sight. Once he settled into position, I switched back to advancing, noting the positions of sentries by the cottage next to my escape point. Luckyly there was just one in a position to see me; plus 1 or 2 on the hill where the patrol man was. So I slide down into a narrow part to avoid being seen, if that creep started patrolling my way! One final obstacle, a lone tango guarding the escape point – a quick double tap centre mass and head, tango down

Stood up to a crouch and moved closer to the cottage for cover, then quickly to the escape point (green smoke). Victory!! Game over, when finally a tango comes around the far corner of the cottage and see’s me standing there, so I abused the bug in the game, scoped on in full auto and emptied my mag into him lol. The game has a bug, that when the round is ending, you can scope on and hold fire at the same time, and discharge your weapon without doing any damage (tangos can fire free, since they rarely use scopes lol).

It was a perfect exercise to limber up my stealth skills, but unfortunately no video to analyze my game play, and try to find ways to improve :. When we heard about viacom acquiring xfire, me and a few friends started joking about how long it would take for XFire to go down hill, but it has been faster then we expected haha.

The moral of the story?

XFire is a piece of shit

Mirrors Edge

Now that looks like a game worth paying for, a real adventure game is much harder to find these days, especially that’s much more then run around shoot’em all, then when their all dead, try to ask a question or two about where the exit sign is >_>

Thoughts on my SAS Skin and past skinning ops

I’ve been working on a ‘personal’ project for a recent change of pace. A personalized skin for SWAT 4, the proper name of it would be ‘[SAS]_Spidey01’ but there’s not a lot of room visible in the loadout menu, maybe 9-11 char at the most.

The first prototype is based on the United States Navy’s Working Uniform, the armour is currently a hybrid of the light armour vest from my teams ‘SAS Black’ skin, Miles made that armour vest and it is one hell of a great design! I’ve incorporated elements of the no armour vest, which is basically the games rendition of an Omega Elite Tactical Vest from Blackhawk. So the vest design actually combines two of my favorite kits lol. I’ll probably use it for both my skins light and no armour setups; a few modifications perhaps, depending on how the game lays out the ‘pouches’ and crap. One sad thing, the game auto-places pouches and gear on top of the skin, wrecking some potentionally good designs :. So I’ve kept the rear of the hybrid vest fairly plane; my name and a subdued but tell tail marker visible in the stack.

The BDU kit is a mixture of the new NWU the navy is working on, but with a little bit of my own ‘flare’ added to it, to help it blend into the games darker setting more readily. I used a sampling of the digital pattern to help get it right, but to be honest, I would prefer the woodland pattern… Let’s just say, when I was growing up — U.S. troops often wore a woodland camo; or a chocolate chip style desert camo, that I would describe as “I really hope the other side has CHS disorder”, b/c it looks more like a bullseye then a camo in my opinion :. In the US, the camouflage used by our troops has at least been moving in more realistic directions, this ain’t 1955 after all… If you’re going to use camouflage, odds are ya don’t want to stick out.

Any ways, back to topic lol. The skin pack I made for [SAS] was fairly simple yet made to be distinctive — when you see an [SAS] Member walking around in the SAS skins, ya gonna be happy your not a tango.

Vyro created a fairly simple black skin for us based on the Taiwan SWAT skin many of us had officially adapted, this is what I refer to as “Version 1”. Later on I made a few adjustments with Miles and referred to it as “Version 2”. The current edition, was a package with full installer. Containing the black, sabre, trainer, camo, and desert kits. SAS Black being a very distinctive yet attractive design, yet unrealistic in the sense that there is a huge winged dagger on the back of the vest, and “Special Air Service” written underneaths the members team glow-bar. Thats what I consider “Version 3”, I lent direction to the project and Miles worked some magic to make it great. The SAS Sabre included in the package was however a more realistic skin, very lightly adorned and a fairly drab shade of gray. I greatly desired a skin that resembled one of the old Sabre skins from SAS Realism Mod (from SWAT 3). It would’ve been impossible without Miles help, thanks to him, the goal was successful :-). The other skins, I mostly made myself but used the same vests for. SAS Camo, which I created the BDU from a sample of British camouflage and then specially crafted the hood to go with it, it’s my favorite BDU ;-),. The other one was designed in memory of one of our Live Ops, in which Lazko and I were the last members standing, injured from the tips of our pawns hair down to the toes, and barely a left bullet between us. It was just like the SAS Camo skin, a “second prototype” in camouflage BDU; but made with a British desert pattern.

Not included (beyond the textures) in the package were SAS Blue, Green, and Tigerstripe. The SAS Blue, we never could get right… either it would end up to bright a blue (resembling the GIGN skin) or become more maroon, so I chucked it. The SAS Green was chucked, because no matter what I did to it, I still felt it to much of an IFF liability (suspects use old-green, 3~4 colour urban camo, and blue-urban camo uniforms, but OG often enough for SAS Green to be mistaken for an enemy!), so it was chucked. The tigerstripe, I had created because the Vietnam war era pattern is one of my favorites. But ironically, the skin suffered both from a poor distribution of the camo and offered too bright a colour profile to be realistic :-(. So arguably, my first camo-prototype skin in SWAT 4 was a daister, while the second camo-prototypes hit release quality.

The BDU texture I’ve created based on the NWU, I hope will be both my third camo prototype, fourth camo skin, and second successful…..

Two things i need to figure out: arm patches and headgear. The SAS skins basically have the British Union Jack on the arm and occasionally (e.g. SAS Black) the SAS insignia on its arm. But, since this is my skin, it makes little sense to continue that path, because I’m not British. Rather then trying to create a US flag patch with suitably subdueded colors, I’m considering something a bit different both in the modern and classical sense.

For the hood, I’m undecided +S. I could make a balaclava to match the NWU, a blue one (not a colour I’ve actually had luck with), or even use the black/gray ones from the other skins. I’ve thought of modifying the SAS Trainer skin to have more of a beard; but realistically, one would want to keep their face hidden behind a flame retardant hood. I’ll probably make tests with the faces from Trainer, Black, Camo, and Sabre, and see if making one to match the BDUs camo is worth the effort. Makign the hood for SAS Camo took a long time to get it “just right”.

*CHS disorder – Can’t Hit Shit disorder.

By some odd twist of luck, I didn’t have to work today lol. I guess GOD knew hw much I was dreading it…. But I still ork the way I was raised. When I was growing up, it was a long time before *anyone* was workin’ but I was raised that, work don’t stop until you’re dead; it doesn’t matter if your head is falling off or you feel like death warmed over — you geet off your ass and go into work. That’s the way I was raised, that’s what I expect to have to do, even if I’d rather not lol.

One nice thing, I’ve received a new order, one that opens up quite a lot of possibilities on how I complete it. The jist of it, I had to “fix” the website from using something totally ‘insane’ to something that both works and works as it say it works… A side effect of that, being the sort order of the ranks changed slightly; most notably screwing up the special assignments wing, cadets, and veterans. So what if I’m listed at the tail end of the mighty page? I’ve got a lot more important tasks then what I consider a vanity fix for myself; when I could be doing other things that need doing. Well, my new order basically amount to fixing that, and taking the ol’sledge hammer to thing where necessary.

The code involved I think, is copyrighted from 2002, and I know it’s been hacked by at least 3 different admin team members since 2005. The code is to dependent upon a set of assumptions about the format of the data it manipulates. So there is no simple or quick fix to it, without digging into it. One good side effect, fixing it *properly* also means fixing a few other things in need of fixing, that I ain’t had time for fixing yet lol.

Hmm, maybe Operation Excalibur will happen one of these days just yet… but on a much grander scope then I had originally imagined.