Been playing more of Quake 4, and enjoying the storm of heavy strogg; a company of tactical transfers backed up with a platoon of Iron Maiden, Light Tank, and Gladiator units for all intents and purposes.

I’ve noticed that Quake 4, kind of like DooM of old has a “Flinch” like pain chance for different kinds of enemies. You hit them, they feel “Pain”, and are momentarily stunned; typically causing a pause in their movement and potentionally curbing their attack rate.

It has made fighting the Light Tank much easier actually, keep just outside punching distance but to close for its other weapons to be practical, and hose the thing with the Hyperblaster until it goes down. Especially since light tanks in Q4 love to try close in and use their brute force, it is a very effective technique when terrain permits; IMHO someone must’ve been thinking/watching Judge Dredd when they designed that Strogg. Also during the network node segment, I was pinned to the wall by a light tank…. but it went down before I did, due to pouring massive amounts of plasma into it lol.

Those Iron Maidens however seem to have a much lower pain chance, the lighting gun and hyperblaster are useful simply for their fire rate, although I wouldn’t suggest bringing the lighting gun to bear versus more then one Iron Maiden lol. The hyperblasters use is purely due to damage rate, it won’t cause enough pain to prevent them from shoving a rocket down your throat. The best weapon to deal with those things seems to be the trusty old rocket launcher, fire a salvo rapid fire and bingo—its lights out. Up close and personal, the shotgun also seems to be very effective when combined with double taps hehe.

Generally I’m not a fan of the Mega-hero with at least ten guns, more ammo then a dump truck can carry, and hordes of enemies that can each suck up as much fire as an Abrams school of game design, but Quake 4 has a nice balance. Most threats can be easily neutralized with suitable kit, Iron Maiden, Light Tank, and Gunners are not hard to bring down; a Gladiator on the other hand will warrant a big freaking gun! The real danger comes with numbers and terrain, plus like most games in the “Classic” style of level design: you will get loaded up with supplies before the real big nasty fights happen. Of course, this is almost always so close to the build-up to a pulse pounding, kick a hole in the wall, and pass the shotgun shells kind of brawl , that it ruins the suspense. Some games however can keep that suspense factor going, by shaking things up, so you really won’t know what is coming up, unless you play the game a lot or have a good memory (I do) for such things. I actually liked how in F.E.A.R. the replica troops that make up most of the games enemies are very easy to neutralize, almost realistically so; and there are only a few threats that are “Heavy” enough to make you nervous.

That being said though, a boss fight should always be expected to be worth a speed run and challenge you to complete it successfully, hehehe.

Writer’s Block: Unlikely Benefactor

Congratulations! You won a million dollars but you have to give it all away. How will you distribute the money?

Live Journals Writer’s Block

Hmm, if I had to give away a million dollars… the first thing that comes to my mind is the charity promoted by vim: ICCF Holland – helping children in Uganda. Vi Improved has changed the way I work and live for the better, like no other piece of software has… and as such, I’ve always felt that donating a large sum to said charity would be a good “Thank you”, if I ever struck it rich. The second thought that comes to mind is papering the SAS 22nd Elite Virtual Regiment with enough cash to last a decade of server hosting. For all the time I have spent around [SAS}, I have never donated money; if I had the steady income to spare, I truly would. As such, they have to make due with my occasionally work-until-need-to-be-stopped-or-pass-out-cold nature… lol.

Beyond that, around 10-20% of it would likely be donated to various churches (of several denominations). Whatever’s left after that, would likely be spent for “Good deeds” so to speak: helping people that I know could use some serious assistance (and won’t piss it away).

Then again, these are things I would want to do anyway, if I ever became a multi-millionaire; but if I was filthy stinking rich, I would also make sure to become properly invested and a couple of other things for myself along the way lol.

The Man Who Came To Dinner

Tonight I got a bit of a rare treat, The Man Who Came To Dinner was on tonight. It seems that TCM has been doing Bette Davis all day, and I’ve missed some of my darn good movies :'(.

The man who came to dinner, is one of those films that is not on, but you just have to make waves to sit down and see it when it is! Sheridan Whiteside as portrayed by Monty Woolley, I feel is one of the best cantankerous characters I’ve ever encountered on the screen. Whiteside is the ultimate and supreme bastard, and one selfish mean old son of a bitch to say the least. It’s like take every chipper and nasty thought you ever had, roll it into a big tight ball, and let it roll on over everyone else kind of a part to see. Yeah, you could say I’m a “Nice guy” that envies such a bit lol. What can I say, the villian is always more fun then the hero, until the end of a story >_>.

Every time I watch the film, I always crack up, it really is deliciously funny. Oh, and when the sarcophagus shows up at the end…. mahuhauha! Although I would have to say, the thing wraps up in a hugemongus feat of deus ex machina; it is still hilarious. The second it arrived, my brain clicked, “Hmm, hey why not …”, and sure enough they did xD. I generally have an exceptionally fine memory for cinema compared to most of my peers, but this is a movie I get to see maybe once every year or three, so I can’t remember every single nuance of it, without a little jogging. And of course, the finale is a perfect and fitting ending to the whole scheme hehe.

And an excellent summery of just how nasty the old bastard is, here’s his Nurses parting words after friend Banjo chases her off:

Nurse Preen: I am not only walking out on this case, Mr. Whiteside, I am leaving the nursing profession. I became a nurse because all my life, ever since I was a little girl, I was filled with the idea of serving a suffering humanity. After one month with you , Mr. Whiteside, I am going to work in a munitions factory. From now on , anything I can do to help exterminate the human race will fill me with the greatest of pleasure. If Florence Nightingale had ever nursed YOU, Mr. Whiteside, she would have married Jack the Ripper instead of founding the Red Cross!

and that is an understatement 🙂

In reading around Wikipedia, as I usually do before adding an IMDB link to one of my blogs; I’ve learned that The Man Who Came To Dinner was written by the same people that wrote another of my very dear favourite films. Which of course as it so happens to be, is also an uproarious comedy in its own right xD

A recent laugh

[21:55] my friend: Millions of Women Find Sex Unbearable
[21:55] me: They must have overweight husbands

Random thoughts: if I ever built a MUA

During recent discussion this week, it occurred to me that creating a Mail User Agent (aka Mail Client, like Outlook Express, Thunderbird, etc) would be a fun project to pass time someday.

Some thoughts of what they would look like, assuming it was designed to be a MUA that I would *actually* use myself hehe.

Likely there would be a scriptable mail shell, some what reminiscent of the old unix mail program in practice. Most interesting stuff like sorting and threading, would likely be implemented through a set of post processing modules (user serviceable). That is, in effect virtually anything it does would likely be implemented as an external and easily replaced component lol. I like software that works out of box, has hooks, and gets the heck out of the users way.

A graphical user interface would likely be provided for working things in a more traditional manor, and quite surely would provide simple message view/edit modules if the toolkit offered suitable widgets. I know Qt privides very nice text editing widgets, and since 4.3’ish has even included a Webkit module that could likely handle HTML mail. Although personally, I would just feed it into my web browser instead hehe ;).

I think it would be a fun thing to build someday, maybe even as an exercise in learning Common Lisp or some other interesting language. The big thing though, is it would likely be focused on IMAP initially and skip POP3, and should we say…. that while I love to use IMAP based mail systems, I also completely and utterly hate doing any programming that involves that protocol what so ever! It is just a royal pain, especially if the language has a low level interface to it, which means you really don’t gain much over rolling sockets by hand. That being said, PHP on the other hand, does likely have the least painful API I’ve encountered for IMAP. I’m not sure if that is a compliment or a vex….

recent Q4 fun

Been playing through Quake 4 again, very fun single player campaign; just started marching into Iron Maiden country on the last nexus tower tour.

Some how, being crammed into a tin can and shot down the throat of a strogg facility brings back memories of Quake II, lol. Personally I can’t fathom the one-man pods having any practical military value in such an environment. When comparing a group drop ship to a one man pod, I reckon with how unlikely you are to get a squadron of ships through without losing a lot of them, the one man pods would be more economical—less grunts lost per ship downed. On the other hand, unless the one-man pods land in closely grouped clusters, it effectively does nothing more then injecting a lone marine into their own personal ant hill! Which is arguably, what folk who grew up or thrive on the production of games like DooM and Quake, relish as a staple of game+level design ^_^. Although IMHO it would have been better to get a group landing (ala Halo) and either cut the player (+ a few cannon fodder) off from the team.

The suicidal crash landings used in Q4, combined with military history of paratroopers being employed en masse, shows that you can expect to get shafted often enough lol.

The levels are about to get more interesting, since now the Iron Maidens become more of a threat. So far, the only big bruisers have been the Gladiator and “Tank” types. Most of the enemies are pretty easy to deal with; bit o’scattergun action or some hyperblaster deals with most strogg, and I love to plug out grenades whenever there is suitable cover to constrict their movement, whilst protecting me from hostile fires hehe.

Back in Quake II, the Enforcers could really rip you a new one with their machiengun arms; on the upside though you could usually dance about outside punchin’ range and cook them super shotgun style before it got to dangerous ;). I haven’t really encountered anything comparable to them in Quake 4, or equally annoying found lurking around a corner! The seem to have been replaced by the Grunts, which are little more then Berserker Junior Grades in my book 8=). Because like the Berserkers, get close, shoot the monster with some shells, back off before it impales you, then pelt it some more. A shame though that you usually encounter Grunts as lone wolfs (unlike Berserkers). With how bulky the things are, it would be an awesome thing to cause some monster infighting DooM style with; not to mention an interesting exercise in level design, to use them to heard the player into the line of fire of worse monsters or even into traps!

Whenever I’ve bumped into a shield packing Gladiator, I’ve always plugged it using rockets, grenades, and slugs; I think I’ve only encountered one light tank so far, so there hasn’t been anything really durable yet. If memory serves, light tanks in Quake 4 are a heck of a lot more rare then the Tanks of Quake II were… and no where near as nasty. The Quake II tanks, oi; first time I met one, the sucker soaked up nearly every bit of ammunition I had—before leaving me bare in country riddled with Gladiators, Enforcers, and Gunners!

The Gunners in Q4 are actually not as mean as I remember them being in Q2, feels like they spend less time spamming grenades your way; but they are still awfully fun to nuke on the run :-). Going CQ with them using the shotgun or a rapid fire weapon like the hypberblaster & nailgun is especially more interesting then shoving a few rockets or slugs up their keesters from a far. I think in one spot, it was a ring around the rosey like game: using grenades on the former grenade masters lol.

The only enemies in Quake 4 that worry me are those bloody Iron Maidens; you can’t get much worse then a ticked off cyber.itch wielding a rocket launcher and shrieking your ears off—unless it starts to teleport around, and takes a lickin’ and keeps on shootin’ at you xD.

I reckon the tower hopping war and nexus hub could probably be compared to MDK and the end of DooM. I can’t help but wonder though, what are the odds that the ‘new’ Makron was built using the nameless marine from Quake II? After all, the guy did survive as virtually the last survivor of a failed drop, kick the strogg in the teeth, and deep six their leader…. wouldn’t that be a twisted end? But assuming the hero of Quake II lived to tell the tale, one could argue that he was more effective then Quake 4s Matthew Kane – who ended up part Strogg in the process of one upping a John Doe!!!

MechWarrior – rebooting?

I just got the most awesome hyper shockin’ news of the month! I’ve been talking to people a little more about my past, and I got a notion to see if a clan I used to be friendly with was still around—turns out they just turned 10 years old hehe. On their forums I found this link: http://pc.ign.com/articles/100/1002164p1.html

It appears that MechWarrior may rise again, or die in a deep development hell. It also seems that the folks at MekTek have gotten the rights to release MW4: Mercs + Clan/IS MekPaks for free, and that MekTek MekPak 4 is in development. Me and my wings retired during the 3.xxx days, so I have not kept up with the MW4 community since diving into [SAS]. I have the game disks still, and am starting to wonder how many people still play it online.

I really wonder though, if someday I will get to see a new (and good) MechWarrior game on the market. Oh man, it could be so good… hmm, who knows maybe we might regroup someday and kick some ass again. Next time my old friends log in, I need to send them a msg lol. We’ve largely gone our separate ways but still bump into each other every now and then but have really gotten out of sync I guess. But, then again that is the nature of distance I suppose.

Who knows what the future holds.

read later, code now; most code… addicted to coding?

http://www.netfunny.com/rhf/jokes/computer.html

The programmer compiled an array of reasons as to why he can’t find a girlfriend with a good <HEAD> on her <BODY>, reason 0 being that he has limited cache. So he searches his memory to recall connecting to the TCP/IP tunnel of his last girlfriend — sometimes even without a secure socket. His last girlfriend always complained about his lack of comments. He fumed, “I hate commenting!” Realizing it was a program requirement, he told her she had nice bits. This resulted in a Syntax Error. Now she demanded a massage, but this was rejected as “Feature Creep.” He smacked her back-end and shouted, “Who’s your parent node?!” He scanned for open ports. He attempted to install a backdoor worm but her response was 403. While his data uploaded into her input device, she considered terminating the process. But instead she initiated a Do While loop where she recalled a previous boyfriend with a larger pointer. To expedite the routine routine, she screamed, “Hack into my system! Hack deep into my system! You’re 1337, baby!” This caused his stack to overflow, and he shot his GUI on her interface.

found: http://www.devtopics.com/best-programming-jokes/

chuckle of the day, 2009-08-06

In my web surfing I found this comment, in regard to “Programming languages” and not compilers/IDEs/etc;

Support (Critical bugs instantly fixed instead going to version 2,3,…, with more changes, more complexities, new bugs)

Some how, I feel like laughing…. a programming language (it’s tools aside!!!) should not contain bugs, it should create bugs lol.