A hostage and a hard case

It was a round of Island Estate on Hostage Rescue and unfortunately I was the last man. I had used up my 3 Flash bangs, one getting to the second floor from the stairs in the lobby, one in securing the room/balcony/bathroom area up top. And another in securing the upper hostage in the bathroom overlooking the pool.

Extracting the hostage I went back and checked the room joining the piano room and courtyard together and figured, “crap no bangs” so I jogged back upstairs. I figured if I would have to storm the lower hostage without tactical aids, that end would be the best.. Worst case bursting in and shielding the hostage if one of the tangos would flee rather then shoot…

Crossing the pool room I heard a tango, drew my second kit and realized I took frags instead of gas. Usually I’ll carry 3 Bangs, 3 CS/Tear Gas in Raven Shield or 6 Bangs but for some reason I had 3 Frags. So I said what the hell, lobbed one in the pool room and took it down.

Moved on to the bottom of the stairs right next to the courtyard hostage… MP5 locked cocked and ready to rocket. I figured to have the best chance of success I was going to have to use a frag. It might kill the hostage or injure him but it would at least give me a fair chance of getting inside alive.

I rolled the door open, careful not to flag my muzzle around the door jam as I got the grenade ready (pin out, spoon thing on). I knew there was a partition in the middle of the room and Raven Shield sadly always places the hostage behind it with the tangos walking around the room. I bounced the frag carefully off the wall so that it would land just far enough to hopefully be far enough behind that partition that it wouldn’t kill the hostage, RvS is that way lol. Realistically I would’ve expected shrapnel to go through the partition and injure the hostage at a minimal.

I stormed in after the frag, MP5 up taking down the tangos. There was two behind the hostage, using him as a shield as it happened. blew the one away with a stream of deadly taps and kept the last burst going until the final suspect was down for the count. Circled around (I was still in front of the hostage) and kicked in to the side bedroom with the hostage trailing me and gunned down the last threat. With like 2 rounds left in my MP5, I drew my Sig P228 and ran like my pants were on fire with that hostage all the way to the LZ before any threats could pursue us from the courtyard. I was not going to press my luck poking my head out !!!

The room looks like this, the X was where I put the Frag, the H is the hostage, and the T’s are where I found tangos.

_____________________________
| me [stairs] |
|___[door]__________________|
| | |
| H T |
| | T |
| -------|----[door]-|
| X | |
| [door] |
| T | |
| | T |
|_____[door]____|____[door]_|

I was standing right next to the kneeling hostage when engaging the two tangos in the one room. So I guess you could say I used the human shield against them lol. The tango in the other side room I took care of by flanking around the partition and in through the door from the side where I placed the frag (X).

Some of us older troopers in [SAS] have thought about using frags to clear the room like that, but from the opposite side of the room. I’ve even done it once but this time I was really shit out of luck, I contemplated restarting the round for a moment but decided it was not my way, and kept going till the end.

To be honest, I don’t want to have to EVER DO THAT AGAIN !!! Clearing hostage rooms with frags is crazy. But hey, when you’re between a rock and a hard case why not go down with a bang? Uhh frag lol.

What is in a name?

Well, the make the point short. On the Department of Agriculture map in SWAT4:TSS. Up on Level 3 you have a number of hallways, sort of like this:

|            room       |
| door door door |
|-----------------------|--------------|
| | |
|-----------------| | door |
| hallway | |
|-----------------| | |
| | | | door |
| | room | |
| | | | room |
|__________|______| | |
| hallway | door |
|-----------------| | |
| | | |
| room | |______________|
|_________________|_______________ Stairs

What really pisses me off, is not the very dangerous multiple entry doors. Which when we try multiple entries, we usually need enough men to breach because a random one is usually locked lol.

Is that usually when moving down the central main hall, usually #1 slices left and runs ahead. Rest follow, and check left (hopefully) to make sure it is still clear. The way I was trained, if I called it ‘Clear’ before moving it would’ve been acceptable but hey, I was training to become a [SAS] Recruit back then lol. The problem is, it is just not safe….

If you are just a Private in the regular Army it might be ok too. But this is [SAS], a clan that through solid team work and realistic tactics. In My Humble Opinion (IMHO) comes as close in Video Games to being as good as the British SAS is in real life.

After cringing through a lot of games. I remembered an old training session I attended, Blade was RSM and it is the *only* training session I ever saw him conduct. He was showing us how to cross an outside window. The tactic was against common tactical advice and normal SOP on the matter. But it was basically a strange variation of a Leap Frog. It was not what I would advice for windows but I think it is worth mentioning. Basically #1 would sneak & peak the window, run shout for cover, run accross. #2 do the same, #3, e.t.c. — only problem is very easy to DIE doing it the way he showed us because of the angles. It was an ok way of doing it but not safe for a regular sized window. So with this coming to mind as I sought a way in my mind to safely cross it. I’ve refined the idea into some thing different. It is closer to a traditional leap frog but with a bit of our T-Junction tactics mixed in.

Basically the advantage is we do not really lose speed. Yet we gain a lot stronger covering as we move quickly.

Let us assume on the map that we are coming off the stairs, and want to cross the first hallway.

|            room       |
| door door door |
|-----------------------|--------------|
| | |
|-----------------| | door |
| hallway | |
|-----------------| | |
| | | | door |
| | room | |
| | | | room |
|__________|______| | |
| hallway | door |
|-----------------|1 | |
| |2 | |
| room |3 |______________|
|_________________|4______________ Stairs

#1 would slice the pie and HOLD and cover the hallway to his left. #3 would step to the other side of the hall and cover ahead of the element. While #2 runs accross.

|            room       |
| door door door |
|-----------------------|--------------|
| | |
|-----------------| | door |
| hallway | |
|-----------------| | |
| | | | door |
| | room 2 | |
| | | | room |
|__________|______| | |
| hallway | door |
|-----------------|1 | |
| | | |
| room |4 3|______________|
|_________________|______________ Stairs

Now that #2 is covering a head, #3 can form up, #1 is still covering the hallway, R.G. has the stairs.

|            room       |
| door door door |
|-----------------------|--------------|
| | |
|-----------------| | door |
| hallway | |
|-----------------| | |
| | | | door |
| | room 2 | |
| | | 3| room |
|__________|______| | |
| hallway | door |
|-----------------|1 | |
| | | |
| room |4 |______________|
|_________________|______________ Stairs

Now #3 covers rear so the R.G. can cross. Rear Guard then mirrors #1 to cover the side hall and #3 ccan get in formation.

|            room       |
| door door door |
|-----------------------|--------------|
| | |
|-----------------| | door |
| hallway | |
|-----------------| | |
| | | | door |
| | room 2 | |
| | |3 | room |
|__________|______|4 | |
| hallway | door |
|-----------------|1 | |
| | | |
| room | |______________|
|_________________|______________ Stairs

#1 now crosses, gets back in formation, and off they go — I’d suggest immiediately moving out once Point is in position and EL calling for the R.G. to Follow (RvS) or for Trailers (S4) so he knows “Yo, we’re leaving — get your stuff together”.

|            room       |
| door door door |
|-----------------------|--------------|
| | |
|-----------------| | door |
| hallway | |
|-----------------| | |
| | |1 | door |
| | room 2 | |
| | |3 GO!| room |
|__________|______|4 | |
| hallway | door |
|-----------------| | |
| | | |
| room | |______________|
|_________________|______________ Stairs

I’ve posted this in SNCO’s for opinions and most of all, a name for it… my only suggestion is Point Cover.

Operation Excalibur

For what spare time I have when I’m not doing some thing on the current website…. I have some time to work on my ‘little’ project. sasclan.org version 3 !

  • Structure database
  • Create an include for site-wide common routines
  • Write new checklist module
  • Port TeamSpeak and Game Server blocks
  • Upgrade/Rewrite access control system
  • Hack up the shoutbox module
  • Write a new mighty page system
  • Integrate [SAS] Member/Recruit management tasks…
  • Port tactics pages
  • The Live Operations Centre…
  • SACS?
  • Maybe work on another updated theme with Wiz’s help, hmm…
  • Set up downloads
  • Remove unnecessary code
  • *ARG* try to ditch old non standard tags that plague the site….

I’m working on a local server and trying to see if I can make any improvements, after the work we are currently doing on the site. Maybe I’ll have time to finish my project. The website we have now is pretty good, yet… There’s still a lot to be done on the current site.

I think it would be awesome to clean house though :-), umm code.

High speed, low drag

Hmmm, an interesting plan.

             4 Man Element (Alpha)
Red Team (#1, #2) -- Blue Team (#3, #4)

#2 would be EL and #4 the next in command, EL is the senior & while Blue is out of his sight, #4 will call the shots needed to complete the team.

Red Library Offices

special: Rasa Room Clearing Challenge (RRCC), so shoot tangos on sight. Skip securing civlians and weapons, at least 2/3 of Element must live. Map is ‘Clear’ when all areas have been secured.

Spawn: Front entrance

Gear: at least 6 Flashbang and 1 Wedge recomended.

Element: Clear the insertion zone,

Red Team: move out into the large room, keep to the right for cover (from upper level) & bang over the wall. Secure the AoR and head into the hallway system.

Blue Team: move into the hallsystem, secure bathrooms, wedge level 4 door, top of side 1 stairs and return to hallsystem.

Element: Use the side 4 stairs (level 2 door) to accend to the server room (level 3). Stack up, shotgun bang & clear the initial room — getting the FB as far in as possible to the 12 o’clock. Clear and secure initial room.

Red Team: Secure sever area (two rooms) and head via current stair well to the level 4 entry (side 3 stairs).

Blue Team: Fall back, head down to the garage (level 1) via current stair well (side 3), secure area. Then head to Level 4, entry from Side 3 stairs.

Element: Stand by, Column Stack (Red left of door, Blue Right of door). Button hooked entry (grenade optional).

Red Team: Button hook (left) continue to clear the area, secure all rooms in said area of responsiblity (2 rooms) using Flashbangs.

Blue Team: Button hook (right) continue to clear area, secure all rooms in said area of responsiblity (2 rooms).

The Element is ONE team, yet when peiricing the enemy is not possible. We strike with the left and right hand, crushing the enemies stronghold.

EL takes control of the Red Team, His XO takes charge of the Blue Team. The EL is in overrall command. They strike together, yet the strike sperately. A very fulid flow of command & control would be necessary and a great amount of pre-planning would adopt for speed.

With the kind of set up I have planned…. And 4 good [SAS] Operators, that map would be clear pretty dang quick and professionally. Each team would have a set of AoR, in the front Red has the Office, Blue the Hallway. In the server room they strike togther, yet Blue breaks off to clear the garage as Red secures the adjacent rooms. They regroup and strike at the top floor. One team to clear one side of it. Every one should operate under the idea that they have got to clear these sectors within approx 30 seconds.

Keep a fast, agressive pace, utilize pre-planned actions while commanders adopt to what can hit the fan. Good solid team work and a well developed Command & Control implementation.

Result? One Element, and a bunch of tangos that will never know what the heck hit them!

A plan man

Ahhh a theory that proves its snuff.

The MP Warehouse map is a nice little hostage rescue. We have about 4 levels
and two buildings. Theres also a loading dock on one flank.

The first building is a loading area. Roughly 4 floors. Ground, Lower Window
(Sniper area) and Catwalk to second building (hostage 1). Briefing room with
upper window (Large room). Then an upper area with a storeroom and a skybridge
to the second building (hostage 2).

The second building is a large warehouse with stairs on its far Eastern flank
going to Level 2 with the first hostage. Also a stairwell in the center of the
warehouse in the hostage area. Where we have a room like this

  ___________________________________
__|________| |Stairs up||||
__D________D Window |
| | | -------------------------|
| | | | Cat | |
| | | | Walk| |
| | | |Above| |
| | | _______________|
| | |_____________|Stairs down___|
|_| |
| Few Boxes Many Boxes |
| Hostage |
|____________________________ D __|
| Stairs down|||||||||||||||| |
-----------------------------------

D = Door

Full of tangos. Theres two on that catwalk above the room that shoot the
hostage in the upper area. That window room has stairs going up to the catwalk.

If those guys are alive and you enter from the stairs ’round thew many boxes.
They kill the upper hostage. Oh most every time today, when we assaulted from
the stairs and catwalk from the other building (to the left of the window
room). The top hostage died, once we lost the lower one hehe.

When I plugged the guys on the catwalk, nada ! The top hostage was safe when we
took the lower. So we could proceed to save the top one as fast as possible.

I’ve been playing long enough with my analytical mind. To start finding reasons
why things work or don’t work. I also bet Hexen a virtual beer on the outcome
of one of the tests. My past tests won me one hehe. So we have to ether take
the upper & lower at the same time. Or take care of those goons. Personally,
what I’m liking when you can have an 8 man team. Set up to snipe the catwalk
guys, have an element bang the brains out of the top hostage area. While
another team or teams take the lower. With 8 men on duty with SD weapons one
could enact a risky but realistically fun (imho) plan of multiple entry &
simultaneous take downs.

Alpha / Red team of 3 to take the top hostage, must clear first building.

Bravo / Blue team of 3 to take the stairs to the lower hostage with bangs. The
RG breaks off, uses gas to cover his flank (left) and sets up to snipe the
catwalk guys using a scoped or automatic weapon.

Charley / Green team of 2 to enters building 1 from the ground floor, backs up
Alpha / Red. While Charley / Green moves onto the catwalk, Alpha / Red moves up
the stairs, threw the upper window briefing room. Up the stairs into the store
room and onto the sky bridge.

All teams report in position, hold for entry on pre-elected team leaders GO
code. On the go, Alpha / Red slides open the door, tosses in 3-4 flashbangs to
cover as much of the room as possible. Including the area near them, the boxes
to the right, and near the hostage at 12 o clock far / catwalk to his left.
Green / Charley kicks in or breachs the catwalk door on level 2 and floods into
the lower hostage area. As Bravo / Blue kicks in or breaches their door on the
stairs, flash bangs and clears. Bravo / Blue and Alpha / Red take their
hostages and get the heck out of Dodge while Charley / Green clears out any
remaining threats.

Just a short idea to thinker with hehe. Basically take all hostages and threats
to the hostages as close to the same time as possible. Using SD weapons to
sneak in to position. Then toss in a few firecrackers and over whelm the tangos
from multiple angles and in multiple rooms at once.

I ain’t no Spider for nut’n man.