Prototypes: Tigerstripe and Desert DPM

Many thanks to [SAS]_Sgt_Miles for helping me find my way through the software and to [SAS]_LCpl_Duke for modeling these skins thus each making this preview possible 🙂

Making these skins was not hard but I’m not very happy with the Tigerstripe. Although I do love the Desert one! Two view a larger (1024x768px) version of each image click them and hit ‘full size’ when the pop up opens.

Background:

Tigerstripe was used by elite troopers during the Vietnam War at least until they found out that a lot of wear and tear made the material it was often machined from turned colors into some thing that would give away your position =/

The Desert Disruptive Pattern Material (DPM) is a British Army camouflage pattern in use since the first gulf war as far as I know. I’m American so the British army is not my specialty lol

Previews:

SAS Tigerstripe.

I created the SAS Tigerstripe as a prototype skin to test my ability to make a reasonable camo skin based on a fabric pattern. I wasn’t sure how they would come out so I selected two for test, Tigerstripe is some thing that thought about incorporating into my personal skin. But I feel that the quality of this prototype is to low for it to be used in the core skins :'( So I don’t think SAS Tigerstripe will likely get past the prototype phase… Armour comes from SAS Assault – Black Kit, and was designed by [SAS]_Sgt_Miles based on the existing SAS skin. The great face texture is from the contrib;s SoliderMilhaus91 made to the project.

SAS Desert

SAS Desert was a prototype meant to test the validity of making a ‘decent’ Desert Ops skin. It reminds me some what of the costumes used by the actors playing Delta Force operators in the movie Black Hawk Down. When you combine the camo with the vest same vest that [SAS]_Sgt_Miles made for the SAS Assault skins and the same face from SoliderMilhaus91. As far as I know this is the current pattern used by the British Army but I’m a little short of British Army contacts atm to check further then I’ve already done so lol. I expect this skin to make it to the core skins, give or take the heavy armour.

I had originally planned to ship SAS Black, SAS Blue, SAS Green (largely because I liked green xD), SAS Sabre, and a skin for Training Personal (SAS Trainer) as the ‘SAS Assault’ or core skins.

While SAS Black turned out to be pretty freaking awesome thanks to Mile’s work on the vest. The SAS Blue and SAS Green did not come out so good, because they were originally based on the Suspects Old Greens and GIGN light pants…. Not so pretty. SAS Trainer on the other hand I think is ok enough but I don’t particularly care for the mustache on the face textures we’ve used. The SAS Sabre skin is an awesome gray battle suit based on one of our old SWAT3 uniforms and I love it xD

Unless I can make some improvements, SAS Blue and SAS Green are scrapped until further development… SAS Desert will ship once it’s heavy and no armour configurations are ready.

SAS Tigerstripe, currently remains prototype-status… Maybe to be released in the future but I think it is more likely to see some thing based on DPM-95 shipping instead…

If attempts to improve BDU_Tigerstripe.tga are successful, who knows… I love Tigerstripe but for SAS I want good stuff..

searchlet test level 7

Almost finished my work on npm from early this afternoon.

Took care of getting the mock up to actually search the ports tree for a given string, considering incorporating a simplified version of psearch but I can worry about that later.

Did most of the right view of installed software today, it still has a problem but this is good progress:

Click to enlarge

Some of the listings are screwed up and trigger a TypeError, I know I’m doing some thing wrong some where but not sure where yet…. At the moment I am about ready to hit the hay.

Some future tasks include fixing that, adding a toolbar to the mockup, a place holder (or working) msg display area. And moving on to other mock up’s.

So far, it is not pretty but the mock up is doing quite well. Hopefully fiddling with layout management and spacers will not be to much heartache under QT3 without having to use the Designer tool. Hmm, you know it might even be possible to make things a bit more flexibble rather then choosing one of the mock ups as the basise of the final forms overall appearance.

Any way one slices it though, it is time for BED.

Dixie decked out

Since KateOS was a tad bit disappointing, I booted back into my PC-BSD v1.4 partition and set out to use Window Maker, by far my favorite window manager. I love the look and feel wmaker has but rarely have used it. The main reason I use PC-BSD, is I don’t want to go through the bother of installing/upgrading KDE, given the time involved…. If I used FreeBSD, I’d probably use Window Maker instead of KDE lol.

Here is some initial work,

PC-BSD v1.4, running Window Maker 0.92.0
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I’ve installed docker to gain a system tray, which I have done with Blackbox in the past. And I’ve used wmclock which I find less obstrusive then the wmclockmon program I’ve used in the past. I might experiment with running Window Maker as KDE’s window manager but I don’t mind hacking up my menu hehe.

Alpha versions

normally I’d post this in the forums but because I want the screen shots to be embedded and thats not nice on a forum with so many pictures… I’ve posted them here.

Thanks to XFIRE being a total dipstick and replacing about 10 screen shots I took with all the same picture… most of my shots were lost. So many of these come from Grishenkos help.

TODO LIST:

remove box on green/gray bdu shoulder
make new blue bdu
darken (again) green bdu
remake trainer/di light vest
fix arm patches on green/blue bdu

Pictures:

Sabre light armour, rear vest; An old picture that radicalGhost helped me take.

Me in the same uniform crouched and stacked with a gas mask and light armour.

Sabre Uniform during testing, light armour and helmet


Sabre heavy


SAS Blue, light armour — I need to remove the lower armpatches and I’m not sure if I like the shade of blue yet.

First draft of the Drill Instructors skin, light armour + helmet looks like it’s gonna be called ‘SAS Trainer’ in the menu because of word length (instructor doesn’t leave room for Drill or SAS to show up). I think I’m going to redo the vest and put ‘TRAINER’ on the back instead of [SAS] and reduce some of the text in front.


Same draft of the skin but in no armour and NVG (so the head shows better).




With Grish and myself


My screenshots of the SAS Green seem to have been lost in the upload =/.

With Grishenko to help me test some to night heres a few more pictures and edit them in.

Green no armour
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Sabre light
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Sabre no armour
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black heavy
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trainer
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Is t his abuse?

I hit http://www.vim.org/ to look for some script and stopped by their tips section. Since I didn’t have any thing else, well I started reading in the tips section. I know its a nice spot to find un-common keybinds and some nice macros and functions.

Is this abuse of the ‘tabbed browsing’ features ???

Free Image Hosting at www.ImageShack.us

Hehehehe I think so!!

Photo Op

PC-BSD 1.3/FreeBSD 6.1-Release and KDE 3.5.5. The system monitor is Gkrellm2, the console saver is cmatrix and the menu bar has a shredder and network browser applet installed.