Last night was some awesome rounds on Killing Floor, which eventually became an effective 2 versus like upwards of several dozen zombies at a time: including the dreaded Fleshpound, which is basically the run for your damn life if you don’t want to lose it, kind of Big Mother of all Big Ass Zombies! A single fleshpound can easily neutralize an entire section if it catches them in an unwary crowd, and usually you find them in pairs with plenty of support!

We had some very close games but also some impressive successes against the Fleshpounds and their accompanying chainsaw wielding cousins. My teammate was running level 4 berserker with a katana, while I was running as a level 4 field medic, armed with a MP7 and DE.50. Perhaps between surviving the hordes of lesser zombies, we got into the grove by the time the big nasties entered the fray.

It was like a well choreographed dance that just came together on the fly: berserker tanking in with her katanta and my MP7s healing darts and medical syringe for help; then Ran’ would fade out to heal and I’d step in as a human shield and in between whomever not dealing with the fleshpounder, picking off the lesser zombies. Between the two of us, we basically kicked major zombie ass, lol. It was kind of impressive  to see such teamwork, because normally, two players are gonna be dead meat in a game like Killing Floor, not mopping the floor. Although of course, more than a few onslaughts we only escaped by like 3-5 points of health left… hehe. At least for me, it’s a pretty natural flow: heal my friend to starve off death, then slip in front as the fleshpound charges, then cycling back before I’m dead, lol.

Somehow, it’s part of how I am wired up, that I’d rather be support instead of the highest score. In real life, well, all I can say, the zombies would have to eat my friends over my dead and gnawed body. That point of view wouldn’t surprise most of the people that know me either.

Killing Floor

Yesterday I stumbled over an interesting game, perhaps the first to offer a positive ROI since I started with the Left 4 Dead series: that is to say, I’m really enjoying this game lol.

Killing Floor is similar to the zombie mode in Call of Duty but without the run & gun feel; which is rather surprisign considering it’s built off a modified Unreal Engine 2.5. It actually makes RvS/SWAT4 look more like a R&G game IMHO. The jist of the game, your rag-tag squad is dropped into wave after wave of “Specimens”, the most basic of which resembles a vampire out of I Am Legend and behaves like a Night of the Living Dead zombie; the majority however, are closer to mid-level Strogg from Quake II/IV.

For all the specimens you kill, you earn Pounds Sterling that can be spent on weapons, ammunition, and body armour between waves. Although it is only a co-op/horror type game, it’s not as team work oriented as Left 4 Dead, which was designed to *force* you to work together. It is however extremely fun when played with a good team. Also unlike Call of Duty’s concept for co-op, it’s not oriented towards competitive co-op but more realistically, completing the objective and living to tell the tail.

Me like 🙂