I’ve got such a monster live op planned, the only problem is finding the right day or weekend to do it. We’ve got three maps, a Hostage Rescue, Mission, and Mission.

I had origenally begun planning this op last year. I was thinking, wouldn’t it be interesting if the we had to respond to a local attack. So I found a nice MOUT map, we could use the scenario very well. It’s a large urban complex where you really have to watch your back, using bangs, frags, smoke, gas, and claymores are good ideas. The hostages are not to hard but staying alive is. The little subway station is pretty crappy… but well enough for the live op.

Then I tried to think about how I could create a string of related live operations from it. While still trying to figure out where my first map would take place I cooked up a plan. The [SAS] would travel to Russia in search of intelligence. Which would in turn lead them to find proof of the terrorist actions, and end in a show down.

I found a nice snowbase map with a mission that supported what I needed. A military/terrorist base like map, with a laptop computer to bug. The mission also had lots of crates and hostages hidden around. So Live Operation Arctic Recon was born. Random lead the covert op, laptop was bugged but the owner was no where to be found. The team placed a tracking device in a weapons crate and extracted… When Wiz heard voices in a locker room, the Element came in for a dynamic assault. All went well, one hostage safe, two tangos down, and Wiz killed a second hostage %_%.

As a stop gap, I cooked up an hostage rescue mission using another old Rainbow Six map. Where the [SAS] had to deal with some really pissed off IRA guys that just bungled a bank robbery for funds. They took so freaking long to get ready, I added a condition that the Terrorists would execute a hostage every 5 minutes starting ‘now’, came and gone, several hostages down. But after the rest of his Element was cut down, Miles of the Blue Team stormed the complex and saved the day.

I had found a nice map with a mission with a huge fortress of a map. The Live Op? Prince Charles was kidnapped and the [SAS] gets first crack at the rescue. I hope the op gets done sooon. Should the [SAS] team fail, well an Element of the Royal Protection Squad made up of old school [SAS] Members will suddenly appear out of no where and save the day. Valroe has furnished me with after-action report attachments for both cases, hope we complete this op hehe ^_^

I came up with a nice recon mission, I think the real SAS did some similar ops during the unpleasantness with the IRA. The team was ordered to recon a warehouse, mark weapon caches with GPS Bombs (tracking devices included) and leave un detected. The bombs would be blown via remote once the destinations were known. They also had to bring back any intel they could find, I think they nabbed 5/6 docs.

After playing the map with (C)The_Baroness, (C)Destro, and Grishenko one night I hashed out a live op. The Team would go to Bavaria to knock out an Arms dealer. The guys found so many docs on the last map, it was just too good to pass up. Besides I know the [SAS] Members love to C4 things xD

The final live op, is a monster. Three missions where the [SAS] has been called upon to launch a counter attack and push the terrorists off the map.

Operation Vengeance (RvS) Mission Objectives:

Map #1 — Vipers Edge
1. Neutralise all terrorists
2. Secure the subway station
3. Prevent bomb detonations
4. Prevent civilian casualties.

Map #2 — Leviathans
1. Secure the area
2. Laser designate enemy stronghold
3. Reach the extraction point

Map #3 — Dragons fury
1. Prevent bomb detonations
2. Eliminate the Terrorist Leader
3. Reach the LZ and signal for extraction
4. Neutralise all threats (Optional)

The first map I think will be pretty easy as long as they don’t get killed. The second has a little trick to it. The Element will have a good chance to go above and beyond the call of duty. There will be an optional objective and a secret objective *muhauahuaha*. The last operation is not to hard if you can avoid getting killed getting across the map but I expect the ‘secret’ objective and harsh time limit will cause the Element to fail the op, at least if they take the Optional objective.

Only one of these maps has enough that I intend to allow them to do some pre-planning, a short 10-15 minutes. There won’t be time to sit back and have a beer over the briefing. The guys playing this live op will have to dog it through 3 tough maps, destroy the enemy which is estimated to be company size in strength, well armed, on alert and ready to shoot at the drop of a pin. And they have to do it QUICKLY, regular forces get stuck with a mopping up action at best hehe #_#

Not to mention several secret objectives and optional objectives that will effect the mission outcome. This is a huge live op, 3 maps in one op… One day to do it.

How old am I?

Hmm, let me think.

I was largely trained by [SAS]_Trp_Rand, [SAS]_Cpl_Relish, [SAS]_Trp-Cpl_Wiz, [SAS]_Sgt_James, [SAS]_Cpl_JB, and [SAS]_En4cer, I think he was SSM at the time.

My fellow recruits we’re Rasa and Leon.

Recruits I’ve seen go through the selection course,

// Note that this is from memory and is not in complete chronological order
[SAS]_Rct_Fritz -> Left to care for his mom, was Rct around my time
[SAS]_Rct_Rouge -> Long time server reg, Now a Captain; joined when I was a young Trp.
[SAS]_Rct_Mando -> Made trp but is now vet, one of the youngest, a short but fast rising star. I normally consider Mando the last Recruit of my generation.
[SAS]_Rct_Boone -> Dropped out do to real life issues
[SAS]_Rct_Ghost -> On and off Trp/Vet, very mature & a good member
[SAS]_Rct_Noer -> I think he was our first SWAT4 Trooper, now one of our SSM's.
[SAS]_Rct_Fox -> At first I thought he might be another Random in the making. Rasa and I couldn't even tell him from a Trp he fit in so well as a Rct. Currently [SAS]_LCpl_Fox is on vet, our loss but the militaries gain.
[SAS]_Rct_Miles -> A good friend and now a good Sgt xD made me remember what a lazy good for nothing LCpl I was.
[SAS]_Rct_Hexen -> Maybe the only one to train to the same level as I did as a Trp, made NCO but left for personal reasons. A very great loss for [SAS]
[SAS]_Rct_Midgit -> A fine player but got to bored
[SAS]_Rct_Lazko -> A young rct but now a great Cpl :-)
[SAS]_Rct_Jso -> Long time server reg turned grade A trooper. Now a vet due to time issues
[SAS]_Rct_Merge -> I've never been so impressed as the first day I played with him. Good chap with real world expierence but his work is to busy to keep him in the SC. When I first played with him I almost thought he might've been an ex [SAS] Member lol
[SAS]_Rct_Langley -> Long time on/off server reg but not active enough for Rct. Might've made LCpl some day !
[SAS]_Rct_Canuck -> About to fail the SC....
[SAS]_Rct_Lukas -> Ex PARA, basically our brother as far as clan history goes. A good trooper but prone to computer problems
[SAS]_Rct_Ranger -> Ex PARA, good trooper but a busy life
[SAS]_Rct_Yuke -> Another fine trooper but lots of school work
[SAS]_Rct_Snipe -> Grade A+ bad to the bone trooper, young but sharp as a razor
[SAS]_Rct_Sniper -> Sneakest S.O.B. I've met in the [SAS] next to myself. I think/wonder if he could do my job in [SAS] in a real life regiment hehe ;-)
[SAS]_Rct_DUKE -> A remarkable member, made a razor sharp trooper and trained to high standards, and now a great LCpl and only the future may tell what lays ahead
[SAS]_Rct_Medic -> A very great player, I expect him to be earning his Troopers tags soon xD
[SAS]_Rct_Mantis -> A very impressive player, every thing I know about him screams that he is probably 'our kinda guy'. But sadly seems to be in-active as a Rct.
[SAS]_Rct_Scout -> A very promising recruit and one of the few I think stand a decent chance of passing his T.T. on the first try.

Why do I feel old as dirt ? Most of the people that have trained me are no longer here. Most of the people that we’re here when I first came to [SAS] are no longer here… Those that remain I am very glad to stand along side. For those that have come since; I have/am been proud to know them.

In a way, I envy the new generation of NCO’s. The Selection Course has changed so much since I went through it. The SWAT4 end of things has gone from the teething toddler to a running young lad with Six-gun hehe. I’m still very glade to have had the trainers I have had though. Rand thought me the most important stuff, Relish my dynamic instructor. And the rest to guide and refine me. But throughout it all, Wiz I think was the one that really gave me my shot at Recruit. He’s been a Friend, mentor, co-worker, and a senior during my tenor.

It’s been my very great honour to be around the [SAS], as probably annoying pub, hanger-around, server regular, recruit, trooper, NCO and more. Becoming a [SAS]_Trp was one of the proudest days of my life. And needless to say the only plans I have for ever leaving, is feet first.

Live ready

Trying to set up a live op is crazy for me…

I plan the mission, I get things ready and give people 1-2 weeks notice, usually a clue of when it will be; e.g. probably saturday/sunday yyyy-mm-dd/dd around hhmm-hhmm GMT.

And it takes a month or 3 to get them in the server 8=)

High speed, low drag

Hmmm, an interesting plan.

             4 Man Element (Alpha)
Red Team (#1, #2) -- Blue Team (#3, #4)

#2 would be EL and #4 the next in command, EL is the senior & while Blue is out of his sight, #4 will call the shots needed to complete the team.

Red Library Offices

special: Rasa Room Clearing Challenge (RRCC), so shoot tangos on sight. Skip securing civlians and weapons, at least 2/3 of Element must live. Map is ‘Clear’ when all areas have been secured.

Spawn: Front entrance

Gear: at least 6 Flashbang and 1 Wedge recomended.

Element: Clear the insertion zone,

Red Team: move out into the large room, keep to the right for cover (from upper level) & bang over the wall. Secure the AoR and head into the hallway system.

Blue Team: move into the hallsystem, secure bathrooms, wedge level 4 door, top of side 1 stairs and return to hallsystem.

Element: Use the side 4 stairs (level 2 door) to accend to the server room (level 3). Stack up, shotgun bang & clear the initial room — getting the FB as far in as possible to the 12 o’clock. Clear and secure initial room.

Red Team: Secure sever area (two rooms) and head via current stair well to the level 4 entry (side 3 stairs).

Blue Team: Fall back, head down to the garage (level 1) via current stair well (side 3), secure area. Then head to Level 4, entry from Side 3 stairs.

Element: Stand by, Column Stack (Red left of door, Blue Right of door). Button hooked entry (grenade optional).

Red Team: Button hook (left) continue to clear the area, secure all rooms in said area of responsiblity (2 rooms) using Flashbangs.

Blue Team: Button hook (right) continue to clear area, secure all rooms in said area of responsiblity (2 rooms).

The Element is ONE team, yet when peiricing the enemy is not possible. We strike with the left and right hand, crushing the enemies stronghold.

EL takes control of the Red Team, His XO takes charge of the Blue Team. The EL is in overrall command. They strike together, yet the strike sperately. A very fulid flow of command & control would be necessary and a great amount of pre-planning would adopt for speed.

With the kind of set up I have planned…. And 4 good [SAS] Operators, that map would be clear pretty dang quick and professionally. Each team would have a set of AoR, in the front Red has the Office, Blue the Hallway. In the server room they strike togther, yet Blue breaks off to clear the garage as Red secures the adjacent rooms. They regroup and strike at the top floor. One team to clear one side of it. Every one should operate under the idea that they have got to clear these sectors within approx 30 seconds.

Keep a fast, agressive pace, utilize pre-planned actions while commanders adopt to what can hit the fan. Good solid team work and a well developed Command & Control implementation.

Result? One Element, and a bunch of tangos that will never know what the heck hit them!

Today I’m getting back to work on my primary goal. Seeing to the completion of the SOP Rewrites/Updates.

GCHQ has the final say and will probably have plenty to say about it (if I get demoted to Recruit, you know why :-P). But before that, I want to get it set up for the SNCO’s to review.

So I’m screening through it section by section marking them as ‘ready for snco review’. Once we’re done, we can let the SNCO’s review things. When we’re done with what ever that tells us. Then we fix it up and pass the buck to GCHQ.

Thats where I’ll probably need a stiff drink or a room to pace in.

Also to day I want to start working on some changes to the Room Clearing sections. Notes about dealing with rooms where the idea of going opposite the dork infront of you won’t work. I remember seeing a Video of the IDF Training, and dealing with the same situation. And I’ve seen us pop into the same online often enough.

I’m happy enough if Potential Recruits break PoD/AoR selection down to going opposite the man infront of you. And if Recruits and young troopers develop what I call the “Four Corners Syndrome”. i.e. they think the PoD’s are getting to the four corners of the room. Which actually…. I think thats how I was trained as a Recruit. Its ok with me if thats how they start out, its better then a lot of other things I’ve seen.

But I expect them to evolve past it, learning concepts about the lines of fire, reading the room, improvising to the situation at hand. Selecting good PoD’s and not setting up a crossfire with friendlies with them being the ones getting shot e.t.c.

I really like the diagrams from the United States Army Field Manual 3-06.11, Chapter 3, Section III (Clearing), 3-22.

First mans entry

#1 Goes in

Second mans entry

#2 Goes in

Third mans entry

#3 Goes in

Fourth mans entry

#4 Goes in

And theres one that shows some good adoptions of its final Points of Domination.
Points of domination and sectors of fire

Thats basically how we do it in the [SAS] too. But thers some rooms where thats not a real possiblity. While I wouldn’t expect a Recruit to be perfect, I would expect Troopers to learn to adopt as they gain expirence. What Rasa and I have in mind, might be more suitable to LCpl / Cpl ‘s but I think it is important enough to include it within the SOP’s. Less it be forgotton and people end up bumping into each other in room clearing and wonder why the heck they shot each other by mistake 8=)

You know… I could be spending my Saturday gaming all day before I have to stop at work. But blasting Country Music and working on the SOP’s over lunch works fine by me for today. Keeps my mind occupided and curtails boredom even if its not chill’n on TG#1 & TG#3.

My family really makes it hard to concentrate on my work…..

I wish the local park had free Wifi and A/C Power…. lol Then I could work from there with my laptop.

Memory lane

Booted up SWAT3 just for the heck of it and tried brentwood.

Made sure every thing was set up right.

You know its harder then I remember ! But all the more fun training on it again.

My first run at the insertion, I was mirroring the back window. Had visual contact on a suspect facing away. I swapped to my MP5A3 — while still standing near the window, the blinds for concealment.

Sure enough the suspect turned around and shot me through the blinds when he heard the rustle of metal and plastic ! Now THAT is a smart tango. Later when I turned on the [SAS] Realism Mod. Suspects started to hunt for me and try to attack after they knew I was there. But with an HK53 there was a bit less gap between our armourment then with the 9x19mm Cartridge of the MP5.

Hmmm, time to get training again xD

Days log

While the automatic update between Netscape Navigator 9.0b1 and 9.0b2 was not so automatic on my laptop, it was still painless. Just had to download the Linux tarball and unpack it. I saved it to /tmp as I usually do when I download files I’m not going to need much.

Dixie# cd /usr/compat/linux/opt/
Dixie# ls
navigator
Dixie# mv navigator navigator_9.0b1
Dixie# tar -xzf /tmp/netscape-navigator-9.0b2.tar.gz
Dixie# ls
navigator navigator_9.0b1
Dixie# rm -rf navigator_9.0b1/

Even took a backup of the install just in case.

Today we got to meet to new dogs and a nice family. We’ll be taking care of the dogs while they’re on vacation.. and financially thats a pretty good thing for us.

Managed to launch part of my continuation training today. Was just Hellfish, Duke, and Me.. Chester and Lake seem to have been lost in the reboot. For the most part we failed the missions, although all but one was completed….. We went into over time on all but 1 and the other, was neutral. We had met the conditions before time was up but didn’t know it till 40 seconds later.

We did pretty good if you ask me. Because when I sat down and made the list of scenarios. I had plotted the times figuring on 6-8 players. And trying to find a flexible border between the impossible and the possible. Well, I had planned there to be a fairly good sized [SAS] presense and some good applicants. On one mission we went just a wee bit over. But I know if we had two 4-man Elements and proper pre planning. We would’ve taken the mission in half the required time.

With just 3 people I didn’t really expect to complete any successfully. But I think it showed Duke and Hellfish a bit more about me. You see, when I was young and had time to train myself harder. Well I still do, just not as often as I’d like.

I set high goals to obtain, make the as good as impossible or highly improbable a completed mission. Not always successful… but I would train till I got better, till I could do no better. I remember my own little ‘personal’ one man training sessions in SWAT3. I would set the map to Brentwood residence. Which is a large 3 floor house, back and front lawns swimming pool. With a Den, Bedroom, and Bathroom on Level 1. Kitchen, Family room, Library/office’et, Bathroom (2 rooms), Huge Living/Dinning room, and garage on Level 2. And 4-5 Bedrooms upstairs including 2-3 closets and 2 bathrooms. Huge house, kinda nightmare to clean… lol. Mission was simple, 2 Adults and 3 Children that needed to be evacuated and maybe 5-6 suspects in body armour with light assault weapons holding them hostage.

The [SAS] Record time was like 54-67 seconds or so. 10 Men, no team casualties, every thing pre-planned. Mission complete 100%. My personal training op was to try and break that record. I never succeeded, not once but I learned greatly.

To make things harder on my self, I would take my usual S3 training loadout. A Compact primary for working in close confines. Usually the AKS74U with Kobra sight or if running the [SAS] Realism Mod (which included a large weapon mod). I’d bring my HK53 which used the same sight overlay as the MP5 family (I didn’t like the Aimpoint scopes). I’d load it with a SINGLE magazine of FMJ, pack a pistol with a suppressor. Normally a HK MK23 .45 Cal or HK USP.40 Cal with ONE magazine of JHP loaded. A single CS Gas canister, one Flashbang, and a lone C2 Breaching Charge. And my favorite uniform, the Guardian duds with Navy Blue pattern. Later on I would do it with [SAS] PTE uniform.

To make it even harder, I set the AI to the max and the difficulty to the hardest mode. Level 1, rear poolside entrance. I’d head in stealth to first contact then go dynamic when necessary. Or when I decided a loud tactical aid was just to good to pass up. I’d make use of the Opti-wand when I wanted to be extra cautius, like coming up into the blind hallway on the top floor. Or making entry on the back door, where a Suspect might be lurking on the near by stairs.

I made the level as hard and realistic as I could. Secured the area and even after the game gave me the mission complete. I’d keep going till I had personally cleared every room. After awhile and a lot of getting shot at. My average *best* clear time. Was 1:07, far from my mark but the best I could do. I had learned some valuable lessons and how to ‘rough it’ without good equipment. Later on, I’d learn how to master any weapon in Raven Shield. When I was a bucking recruit, you could hand me a Mac-9/11+SD or SR-2 off the rack and I could put a two-round burst in a tangos head from quite a distance away as fast as I could think fire.

Today, well I’d probably miss by a mile at that range on my first try. Lack of hours in the shoot-house but it was great fun training to my sharpest edge. I looked for the impossible situations and I tried to best them, usually I couldn’t or it would be close. But I would do so and try to walk away the better for having tried.

As a Recruit I had a lot of fun, my typical day consisted of going through the map list like 3 or 4 times. Usually I’d start off in an Element with Rasa and Leon, then end up alone several hours later to keep on going. Being able to complete a mission on my own was not to far off. As a trooper I pushed my self even further then that. Completing a mission on my own was not a problem.. just an inconvenience. After awhile… I got rather bored, what else was their to do? I even started to do less then ‘as perfect as I could get’ things. To make it more challenging — instead of taking the most professional, safest, most effective routes. I would take the most dangerous, insane ones. I learned how to handle them as best as I could. It even got to the point that I thought about leaving the [SAS], boredom set in.

Then some day some body decided to make me an SAS_LCpl_Spidey01. In my opinion I was the worlds biggest failure as a LCpl… Lazy good for nothing bum with often no one to train. Eventually they made me a Cpl, I took it as a second chance. It was during those days that I got to see a lot of close training time (Trp->LCpl->Cpl). Later on I was to become an SSM.. and now I’m the RSM. As I look back on my past, I think Recruit, Corporal, and Squadron Sergeant Major are my favorites. As a Rct I got to learn so much and wanted to help pass it on. As a Cpl, I could work on passing it on and as SSM. My mind started to grow tactically to make up for the slack in my shooting skills. I’m not sure if I enjoy being the RSM more then I did SSM, it’s to early to tell. But right now I find my self situated just where I want to be.

I’m an SNCO and able to help in more business matters that I would like to be of service in. Yet I’m also close enough to the front lines to keep limber and have fun. I don’t really know if theres any one more active then me thats above Cpl. I love the fact, that I’ve trained personally with almost every one in [SAS]. And those that I have not, I’m on familer enough terms with. Like me and Random, we’re not exactly bosom buddies or any thing. But when it comes to server time, we’re not strangers ether. How many people in [SAS] can say the same? I’ve trained with all of the Rct personally, I’ve helped the Troopers during their Recruit time. And I’ve seen many of the NCO grow since pre-rct times. Most of the people who trained me are gone… But those I have trained with know me as Spidey01.

I’m not chained to a desk, yet I’m not glued to the field; It’s awesome. I remember when I was a NCO, my favorite past time was to try and get the younger generation to one up me. If I could do it to Gold Star perfection, I’d try and get them to go for the Platinum one. When ever people have been able to surpass me, I have been very greatly pleased.

I hope some day, to see the outcome. Being a member of the [SAS] has had an impact on my life, for the better in my humble opinion. And I hope it does for others, I found a group of kindred spirits when I stumbled on [SAS] Training Grounds #1 one day. Looking for a smoke-free zone I could play RvS with a realistic frame of mind. I’ve learned much, grown much, and have seen a lot since then. Here is part of my home… And I’m happy enough with it. In years to come maybe the same or similar will shine true for other Members.

Double Deuce

Was only one or two players in our server so I joined the *DD* Tactical CooP server. On ours at least people tend to leave fast once they realise hostage rescue and mission is to hard for them. We use the tango hunts to cool off lol, 99% of RvS Coop Servers are only T-Hunt maps.

Unfortunity for me most were just common folk, the kind thats not very bright tactically speaking. Managed to kick through a HR before a *DD* Major Iceman should up for the T-Hunt and following Mission.

Needless to say, I then started to mean business rofl. With most of the other players there, it was a case of “I’ll just go the other way then” to make sure I wouldn’t get injured. *DD* General Dynasty is good ol’SAS_Rct_TiGeR so I know they should know a few things.

Was also fun to be able to perform as a solid [SAS] Operator, with some one from a reasonably serious Coop Clan around and visiting some ones sever. I’d of course be on the ball. Not only am I an [SAS] Member but the RSM, and much like I was thinking to my self before Iceman joined. I wished I had another [SAS] Member with me… so when ever I got shot their be some one to finish the mission. *DD* might not be [SAS] but there Officers seem good enough to be able to complete the objectives.

Got to do a bit of gaming today and some trainign with Raider.

Been thinking a bit about stuff with the crosshair and ammo counter off. I shoot good but can’t toss grenades for crap, even by my normal standard !!!

I like no crosshairs though, it means I have to “do it” right the first time. Normally when I walk in game, I walk in my little version of a ‘low ready’. Weapons at a kind of down angle but high enough I can see where I’m going, since in RvS/S4 your PoV is slewed to the weapons Point of Impact. If a target was about punching distance away, my weapons esitmated point of impact should I fire it. Would probably be around the belly or mid-section. While my line of sight is stright ahead along my travel path.

When I spot a threat, I raise the weapon to firing position and let’er rip. Head, knee, toe, balls what ever I can hit. Usually I’ll try to aim just below the collar bone. I figure that way if I’m to far off to the side, I can get’em in the shoulder. If its DOBA it should hit in the upper torso, maybe ride up into the neck or chin area. Basically I can generally hit what I can see but not always very accurate without the crosshair. Like trying to shoot some one in the ‘crew cut’ thats ducked just below a box or some thing is hard. Although the tango can usually shoot me any way…. without having to have muzzle clearence in RvS !

In general I’ve found it more accurate, making my self have to adjust the weapon to a proper shooting posture before I can engage. And it helps make sure I don’t shoot a friendly by mistake ! I have very good IFF in general, as long as I don’t get the thought “I think its a tango” before they cross my LoF or I round the corner. Whats really funny… lol

Every now and then a FF issue will pop up, where I’m about to fire and have one of those “oh !@#$” moments when I see its a Friendly after all and try to throw my aim off as I pull the trigger. Usually ends up clipping some one in the shoulder or denting the wall..

And they do the same exact thing at the same time, hit me, have an “oh crap i shot a friendly” moment… and I figure “ooppse, tango after all” and shoot them by reflex =/

Also was thumbing through my early posts on [SAS], My introduction way back when and a thread on SWAT3. Interesting to see and think about how far I’ve come since then… in a number of ways.

Todo

  • Merge/Split issues on movement as needed (SOP Rewrites)
  • Settle up the Way of Engagment stuff -> movement and planning&leadign sub-sections
  • Finish changes to passwords module
  • Train the crap out of Sniper

Just the top of the iceburg.