Prototypes: Tigerstripe and Desert DPM

Many thanks to [SAS]_Sgt_Miles for helping me find my way through the software and to [SAS]_LCpl_Duke for modeling these skins thus each making this preview possible 🙂

Making these skins was not hard but I’m not very happy with the Tigerstripe. Although I do love the Desert one! Two view a larger (1024x768px) version of each image click them and hit ‘full size’ when the pop up opens.

Background:

Tigerstripe was used by elite troopers during the Vietnam War at least until they found out that a lot of wear and tear made the material it was often machined from turned colors into some thing that would give away your position =/

The Desert Disruptive Pattern Material (DPM) is a British Army camouflage pattern in use since the first gulf war as far as I know. I’m American so the British army is not my specialty lol

Previews:

SAS Tigerstripe.

I created the SAS Tigerstripe as a prototype skin to test my ability to make a reasonable camo skin based on a fabric pattern. I wasn’t sure how they would come out so I selected two for test, Tigerstripe is some thing that thought about incorporating into my personal skin. But I feel that the quality of this prototype is to low for it to be used in the core skins :'( So I don’t think SAS Tigerstripe will likely get past the prototype phase… Armour comes from SAS Assault – Black Kit, and was designed by [SAS]_Sgt_Miles based on the existing SAS skin. The great face texture is from the contrib;s SoliderMilhaus91 made to the project.

SAS Desert

SAS Desert was a prototype meant to test the validity of making a ‘decent’ Desert Ops skin. It reminds me some what of the costumes used by the actors playing Delta Force operators in the movie Black Hawk Down. When you combine the camo with the vest same vest that [SAS]_Sgt_Miles made for the SAS Assault skins and the same face from SoliderMilhaus91. As far as I know this is the current pattern used by the British Army but I’m a little short of British Army contacts atm to check further then I’ve already done so lol. I expect this skin to make it to the core skins, give or take the heavy armour.

I had originally planned to ship SAS Black, SAS Blue, SAS Green (largely because I liked green xD), SAS Sabre, and a skin for Training Personal (SAS Trainer) as the ‘SAS Assault’ or core skins.

While SAS Black turned out to be pretty freaking awesome thanks to Mile’s work on the vest. The SAS Blue and SAS Green did not come out so good, because they were originally based on the Suspects Old Greens and GIGN light pants…. Not so pretty. SAS Trainer on the other hand I think is ok enough but I don’t particularly care for the mustache on the face textures we’ve used. The SAS Sabre skin is an awesome gray battle suit based on one of our old SWAT3 uniforms and I love it xD

Unless I can make some improvements, SAS Blue and SAS Green are scrapped until further development… SAS Desert will ship once it’s heavy and no armour configurations are ready.

SAS Tigerstripe, currently remains prototype-status… Maybe to be released in the future but I think it is more likely to see some thing based on DPM-95 shipping instead…

If attempts to improve BDU_Tigerstripe.tga are successful, who knows… I love Tigerstripe but for SAS I want good stuff..

back to work

to get done:

finish release of SAS Skins v3 for S4:TSS and SAS Personal Uniforms v1 (with installers). -> TO NIGHT WOULD BE NICE.

Get screen shots of Element, 4-5 men, linear and column stacked.

Finish final edits on the SOP rewrites pending to be sent spamward to GCHQ.

Bagger Random until he’s sent me GCHQ’s edits to those that have been sent in.

Oh what joy grammer correction will be =/

post in T&T forum about RvS ‘plan’ day.

Schedule my S4 Training Session ‘from hell’ day hehe.

The difference between ammunition

Normally I’ll keep one FMJ and one JHP weapon on me at all times, in case I need to shoot through some thing or NOT shoot through it.

My kit,

Helmet, No Armour.

H&K G36C Entry Carbine, 5.56x45mm FMJ.

Glock Model 17 Pistol, 9x9mm JHP.

3x Flash Bang, 1x CS Gas, 1x Sting grenades and C2 package.

Fresnal Station was the map, most targets only have shirts or coats on, no body armour.

On average it took at least 4 rounds from my G36 to put down the target. Using my Glock it was an average of 2 rounds -> and I normally try to fire a tap into the targets high centre of mass and follow up with a tap to their head/neck.

The G36 is much more powerful then the Glock, but because of the JHP Ammo the Glock was a lot more powerful and effective against the enemies on Fresnal then the G36 with its FMJ ammo.

I’ve generally found in SWAT4 that it’s usually worth while to switch to FMJ/JHP depending on if the enemy has armor or not. My only complaint is that the JHP tends not to penetrate a GAS MASK to well… Not good when I have a habit of relying on head shots to make sure the target is going down hard (kill shot) when I’m firing at close range (1-2 metre).

I suppose it’s better then Raven Shield through…. 3 Round Burst, MP5/10A2 (10mm) with JHP and all 3 rounds hit the window but won’t hit the tango behind it unless you do a 1..2.3 firing, e.g. 1 shot to break glass and a staggered followup shot(s) to hit the tango as the glass finishes breaking.

Live Ops !!

Wowsa, two live ops today and great after action reports to follow them, just got to post them.

Mission was a sucess so I’ll give the RvS guys more Intel for their super-live op event coming up hehehe.

I’ve also got a bit of a making of going and I’m working on creating some post-campaigne statistics that summerise the missions.

It’s been over a year of work, it’s gone from 2 maps to 12 but heck it’s been fun !

Days recap

A good nights rest followed by morning errands and the usual first on stuff I don when I log on my computer.

Around 1400-1800 local I ran some training. I hope people learned from it, personally I feel like I tend to get a bit of a boring ‘professor windbag’ nature in spots… But that’s just my opinion lol. We covered T-Junctions, Intersections (in less detail), and I showed them all 3 methods in the SOP’s — usually we only teach one. But hey, if I’m doing a training session where T-Junctions are the focus, I’m bloody well going to try and show them all the elements of it! As long as people are interested in learning it.

We also got to try an idea I had awhile back about leapfrogging through a hallway with an opening in the side. Some thing I’d like to include as a standard method of movement if the Damocles Project ever goes green. It worked quite well one we tried it and did it a couple times so every one understood how to do it. But as we all found out, unless every one knows what they are doing it’s to hazardous lol -> Perfect subject of rmembers focused training xD.

I also got to talk/show them a bit about exposure and movement. Like, if your moving down a hallway and an enemy was to walk into the hallway a head of you. Where do they see first? Where will they see last? And that’s the spot you want to be standing hehe.

Also worked a bit on Double tapping, I’ve never really trained on that before, to be honest I think I never trained any one else in some of the things we did today lol. Unless you count my self or a few on the fly demostrations. I think the shooting sid ewent ok, it’s still felt a little odd though. For me learning it was some thing I did during my other training, not some thing that I did especially.

Joined the boys for a few rounds in TG#3 aftewards before Dinner and got to enjoy the usual problem. In this case, between My mother, the phone, the TV, the Dog, the yelling/shouting of SWAT4, and Random I couldn’t figure out what the heck we were doing loool.

Double helpings of pasta and meatballs for supper and a brownie so this is a good day lol, any one that includes pasta… hehe.

I could think of some thing that would really help me finish off the day right, but I know it’s not a factor so no need to torture myself…

As for tomorrow, ether training or a live op int he SWAT4 dept depending on whose online and when hehehe.

Some training time

Time to think of my lesson plan a bit for tomorrow. I’m hoping to do some work on T-Junctions, Intersections, and Hallways in RvS.

I’ve only got 2 good stock maps in mind for it and one custom that’s on the server. That I think would be great since it has plenty of areas we could use. I just need people in the training session who have the bloody map installed before I can use it =/.

I can also use the time to do a little drilling on shooting techniques

I’d like to do some stair well drills but there are no good stair wells in RvS, most are safe tactically…. Which is good because most are so glitchy you’d be dead if you had to get in a shoot out going up/down all the time.

For SWAT4 I’m not sure what I’m going to be doing when it comes to maps.

RSM’s Challenge

Well… I’ve hated not being able to place a score in my own training challenge. I’m used to training on the map with tactical aids and various weapons, although James has often reminded me that it’s not meant for no tactical aids. I like the map because the doors, tangos, and hostages make it a bit tricky.

Especially with the bugs in RvS hehe. I believe in making training hard on my self, why bother if it was easy? I also like playing without a HUD in RvS, because it lets me focus on letting my body work the weapon — not my cross hairs. While I’m horrible at counting my bursts (I tend to lose count) I’ve used many of the weapons so much that I know when to consider reloading without having to check my ammo counter. Even with a HUD on, I usually use it for reminding myself what firing mode I’m in lol.

Kill House: SAS Hallway, Practice Mission on Veteran mode.
Character: Eddie Price (my normal).
Armour: Light Black camo.
Primary: H&K MP5/10A2 10mm FMJ no attachments/
Secondary: SIG-Sauer P228 JHP no attachments.
Tactical: Primary and Secondary magazines.

Result:

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Only HUD I had was the on screen weapon, I never zoomed and I only used the Sig Sauer for the barrel room because it had my JHP ammo. Fully Automatic on my HK all the time and firing in controlled bursts. I entered each room during clearing except the dark one with the stairs. And one of the ones at the far end I only took a few steps into the room to confirm it clear since it was full of bodies and obstacles I could see through well enough. I also allowed my self to bare in mind the rooms structure when stacking, so I would be on the strong side as often as possible. But without taking into account the suspects positions… which actually almost got me killed on one room.

I tried to keep things going as stack, swing, slice, storm, and move on to the next reloading before a popping another door. From runs I’ve had in the past i know 2:09 is pretty slow but I wasn’t worried much about time so much as actually completing the level.

I *hate* the idea of asking any one to train harder then I would train my self… While the [SAS]_RSM_Spidey01 in me can understand why people can’t do this kind of thing. The [SAS]_Trp_Spidey01 deep down can’t stand not being able to push it harder and further then that last mile stone.

I created the next level of hard training for my self, my personal training… And then asked others to try and do it. People wanted some thing they could practice double tapping on, and I thought this scenario would do the trick. It’s nagged me that I couldn’t do it my self.

How can I ask some one else to do it if I can’t?

Now I can sit back and find my self some thing harder for me to train on. And I can probably try improving my time on the Spidey Speed Run Challenge. I know I could do it faster but I think12 seconds is not worth it when I could try making it harder on me instead, like using a weapon horrible for CQB.

Hmm, you know MP Peaks, Tango Hunt, MP5SD5, no scope and lots of ammo sounds like a good no hud training map for me…

Individual Skins

To do list…

import customs from SoliderMilhaus

for each supplied do;

edit class file -> change ‘Special Air Service’ to ‘SAS_Name’ so it *fits* in the bloody loadout screen, thank you!

overwrite heavy armour textures -> Fix bug in old SAS Skin (he used the files)

finish screwing with my skin

import rasa’s skin

replace old SAS Skin no armour vests with new version and append

 [SAS]
Someone

to the name tags

add SoliderMilhaus personal and personal lapd skin (as thank you for suppling these skins).

create installer for personal skins.

On the other hand, also finish work on regular skins and make installer for that. Include LAPD SWAT Skin with it for good measure. Maybe old ‘SAS’ uni to I dunno

bed time, brain is crashing.

Alpha versions

normally I’d post this in the forums but because I want the screen shots to be embedded and thats not nice on a forum with so many pictures… I’ve posted them here.

Thanks to XFIRE being a total dipstick and replacing about 10 screen shots I took with all the same picture… most of my shots were lost. So many of these come from Grishenkos help.

TODO LIST:

remove box on green/gray bdu shoulder
make new blue bdu
darken (again) green bdu
remake trainer/di light vest
fix arm patches on green/blue bdu

Pictures:

Sabre light armour, rear vest; An old picture that radicalGhost helped me take.

Me in the same uniform crouched and stacked with a gas mask and light armour.

Sabre Uniform during testing, light armour and helmet


Sabre heavy


SAS Blue, light armour — I need to remove the lower armpatches and I’m not sure if I like the shade of blue yet.

First draft of the Drill Instructors skin, light armour + helmet looks like it’s gonna be called ‘SAS Trainer’ in the menu because of word length (instructor doesn’t leave room for Drill or SAS to show up). I think I’m going to redo the vest and put ‘TRAINER’ on the back instead of [SAS] and reduce some of the text in front.


Same draft of the skin but in no armour and NVG (so the head shows better).




With Grish and myself


My screenshots of the SAS Green seem to have been lost in the upload =/.

With Grishenko to help me test some to night heres a few more pictures and edit them in.

Green no armour
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Sabre light
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Sabre no armour
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black heavy
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trainer
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Speed Runs

Dang it I’ve done this 3 times all failures…. Hostages keep getting into cross fire and the USP40 JHP has more penetration then you would think lol.

My new personal speed goal is < 2:00 and >= %60 accuracy

2:12 -> 62%, = FAIL, barrel room blew up and another hostage got FMJ through a hostages arm.

1:58, -> 60% = FAIL, Two hostages killed in crossfire… they just walked into it

1:53 -> 69% = FAIL, A few hostages died in cross fire…. barrel room and one LOF.

Screens shots on my destop…

I’d kind of like to be able to score a passing grade in my own training challenge lol…….. Grrrr….. Tomorrows another day.

The Spidey Speed Run Challenge doesn’t even have any one on the score board… If those dang hostages would learn to duck instead of walk around life would be eaiser lol… What persion IRL is stupid enough to want to get shot in a HR ? lool.