Individual Skins

To do list…

import customs from SoliderMilhaus

for each supplied do;

edit class file -> change ‘Special Air Service’ to ‘SAS_Name’ so it *fits* in the bloody loadout screen, thank you!

overwrite heavy armour textures -> Fix bug in old SAS Skin (he used the files)

finish screwing with my skin

import rasa’s skin

replace old SAS Skin no armour vests with new version and append

 [SAS]
Someone

to the name tags

add SoliderMilhaus personal and personal lapd skin (as thank you for suppling these skins).

create installer for personal skins.

On the other hand, also finish work on regular skins and make installer for that. Include LAPD SWAT Skin with it for good measure. Maybe old ‘SAS’ uni to I dunno

bed time, brain is crashing.

Alpha versions

normally I’d post this in the forums but because I want the screen shots to be embedded and thats not nice on a forum with so many pictures… I’ve posted them here.

Thanks to XFIRE being a total dipstick and replacing about 10 screen shots I took with all the same picture… most of my shots were lost. So many of these come from Grishenkos help.

TODO LIST:

remove box on green/gray bdu shoulder
make new blue bdu
darken (again) green bdu
remake trainer/di light vest
fix arm patches on green/blue bdu

Pictures:

Sabre light armour, rear vest; An old picture that radicalGhost helped me take.

Me in the same uniform crouched and stacked with a gas mask and light armour.

Sabre Uniform during testing, light armour and helmet


Sabre heavy


SAS Blue, light armour — I need to remove the lower armpatches and I’m not sure if I like the shade of blue yet.

First draft of the Drill Instructors skin, light armour + helmet looks like it’s gonna be called ‘SAS Trainer’ in the menu because of word length (instructor doesn’t leave room for Drill or SAS to show up). I think I’m going to redo the vest and put ‘TRAINER’ on the back instead of [SAS] and reduce some of the text in front.


Same draft of the skin but in no armour and NVG (so the head shows better).




With Grish and myself


My screenshots of the SAS Green seem to have been lost in the upload =/.

With Grishenko to help me test some to night heres a few more pictures and edit them in.

Green no armour
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Sabre light
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Sabre no armour
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black heavy
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trainer
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Speed Runs

Dang it I’ve done this 3 times all failures…. Hostages keep getting into cross fire and the USP40 JHP has more penetration then you would think lol.

My new personal speed goal is < 2:00 and >= %60 accuracy

2:12 -> 62%, = FAIL, barrel room blew up and another hostage got FMJ through a hostages arm.

1:58, -> 60% = FAIL, Two hostages killed in crossfire… they just walked into it

1:53 -> 69% = FAIL, A few hostages died in cross fire…. barrel room and one LOF.

Screens shots on my destop…

I’d kind of like to be able to score a passing grade in my own training challenge lol…….. Grrrr….. Tomorrows another day.

The Spidey Speed Run Challenge doesn’t even have any one on the score board… If those dang hostages would learn to duck instead of walk around life would be eaiser lol… What persion IRL is stupid enough to want to get shot in a HR ? lool.

Busy day

Dang gum it has been a busy day.

Had plenty for work to day and I’ve spent most of my time off work hacking at the SOP Rewrites. Trying to get stuff sent off to GCHQ to approve.

So far the parts of the Table of Contents that have made it to GCHQ are:

   3. The Element Formation
1. Roles Within an Element
1. Summery of Roles Within an Element Formation
2. Organising the Element
1. Fixed Element Formation
2. Liquid Element Formation
4. Standard Equipment
5. Equipment Handling
1. Shooting Techniques
2. Target Discrimination
3. Reloading
4. Tactical Aids
6. Room Clearing
2. Dominating the Room
1. Points of Dominance
2. Areas of Responsibility
3. Securing the Room
7. Rules of Engagement
1. Definitions
2. Classification of Threat
8. Planning and Leading
1. Way of Engagement
1. Dynamic
2. Stealth
3. Notable Variations
9. Appendix I: Battle Drills
1. Making Entry
1. Bang and Clear
2. Breach, Bang, and Clear
3. Shotgun Breach, Bang, Clear

I am making an updated talk as I send out the sections. So that list is not accurate in number or position. It’s just the parts that have made it to the Nit picking by HQ phase.

Almost 0400 here, time for bed…. Good thing work is in the afternoon or I wouldn’t have been able to get this much stuff done.

I bet GCHQ is going to drive me crazy some how….. lol

What is in a name?

Well, the make the point short. On the Department of Agriculture map in SWAT4:TSS. Up on Level 3 you have a number of hallways, sort of like this:

|            room       |
| door door door |
|-----------------------|--------------|
| | |
|-----------------| | door |
| hallway | |
|-----------------| | |
| | | | door |
| | room | |
| | | | room |
|__________|______| | |
| hallway | door |
|-----------------| | |
| | | |
| room | |______________|
|_________________|_______________ Stairs

What really pisses me off, is not the very dangerous multiple entry doors. Which when we try multiple entries, we usually need enough men to breach because a random one is usually locked lol.

Is that usually when moving down the central main hall, usually #1 slices left and runs ahead. Rest follow, and check left (hopefully) to make sure it is still clear. The way I was trained, if I called it ‘Clear’ before moving it would’ve been acceptable but hey, I was training to become a [SAS] Recruit back then lol. The problem is, it is just not safe….

If you are just a Private in the regular Army it might be ok too. But this is [SAS], a clan that through solid team work and realistic tactics. In My Humble Opinion (IMHO) comes as close in Video Games to being as good as the British SAS is in real life.

After cringing through a lot of games. I remembered an old training session I attended, Blade was RSM and it is the *only* training session I ever saw him conduct. He was showing us how to cross an outside window. The tactic was against common tactical advice and normal SOP on the matter. But it was basically a strange variation of a Leap Frog. It was not what I would advice for windows but I think it is worth mentioning. Basically #1 would sneak & peak the window, run shout for cover, run accross. #2 do the same, #3, e.t.c. — only problem is very easy to DIE doing it the way he showed us because of the angles. It was an ok way of doing it but not safe for a regular sized window. So with this coming to mind as I sought a way in my mind to safely cross it. I’ve refined the idea into some thing different. It is closer to a traditional leap frog but with a bit of our T-Junction tactics mixed in.

Basically the advantage is we do not really lose speed. Yet we gain a lot stronger covering as we move quickly.

Let us assume on the map that we are coming off the stairs, and want to cross the first hallway.

|            room       |
| door door door |
|-----------------------|--------------|
| | |
|-----------------| | door |
| hallway | |
|-----------------| | |
| | | | door |
| | room | |
| | | | room |
|__________|______| | |
| hallway | door |
|-----------------|1 | |
| |2 | |
| room |3 |______________|
|_________________|4______________ Stairs

#1 would slice the pie and HOLD and cover the hallway to his left. #3 would step to the other side of the hall and cover ahead of the element. While #2 runs accross.

|            room       |
| door door door |
|-----------------------|--------------|
| | |
|-----------------| | door |
| hallway | |
|-----------------| | |
| | | | door |
| | room 2 | |
| | | | room |
|__________|______| | |
| hallway | door |
|-----------------|1 | |
| | | |
| room |4 3|______________|
|_________________|______________ Stairs

Now that #2 is covering a head, #3 can form up, #1 is still covering the hallway, R.G. has the stairs.

|            room       |
| door door door |
|-----------------------|--------------|
| | |
|-----------------| | door |
| hallway | |
|-----------------| | |
| | | | door |
| | room 2 | |
| | | 3| room |
|__________|______| | |
| hallway | door |
|-----------------|1 | |
| | | |
| room |4 |______________|
|_________________|______________ Stairs

Now #3 covers rear so the R.G. can cross. Rear Guard then mirrors #1 to cover the side hall and #3 ccan get in formation.

|            room       |
| door door door |
|-----------------------|--------------|
| | |
|-----------------| | door |
| hallway | |
|-----------------| | |
| | | | door |
| | room 2 | |
| | |3 | room |
|__________|______|4 | |
| hallway | door |
|-----------------|1 | |
| | | |
| room | |______________|
|_________________|______________ Stairs

#1 now crosses, gets back in formation, and off they go — I’d suggest immiediately moving out once Point is in position and EL calling for the R.G. to Follow (RvS) or for Trailers (S4) so he knows “Yo, we’re leaving — get your stuff together”.

|            room       |
| door door door |
|-----------------------|--------------|
| | |
|-----------------| | door |
| hallway | |
|-----------------| | |
| | |1 | door |
| | room 2 | |
| | |3 GO!| room |
|__________|______|4 | |
| hallway | door |
|-----------------| | |
| | | |
| room | |______________|
|_________________|______________ Stairs

I’ve posted this in SNCO’s for opinions and most of all, a name for it… my only suggestion is Point Cover.

Personal Training

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Kill House: SAS Hallway, Practice Mission on Veteran mode.
Character: Eddie Price (Ex SAS, also Dings 2nd in command of Rainbow in the book).
Armour: Light Blue BDU / Vest.
Primary: H&K MP5A4 SMG with attached suppressor (SD) and JHP Ammo.
Secondary: SIG-Sauer P228 Compact Pistol and FMJ Ammo (no attachments).
Tactical: Primary and Secondary magazines (no grenades).

Debrief:

Before the operation I disabled all elements of the games HUD (Heads Up Display) except for the on screen weapon, e.g. I could see my MP5 but no icons, cross hairs or ammunition counters.

I engaged room by room, trying to be careful of crossing doors and being detected. Opening doors and slicing the pie, often trying to recon the room before entry. I engaged in close quarters shooting with several enemy tangos including having to shoot with hostages between me and the terrorists and tangos in close proximity to explosive barrels (Vive la JHP!).

During the room clearing I was almost injured by an enemy pistol shot during the first leg of the journey, it hit the door jam next to my face. The single shot appeared not to alert near by tangos as I neutralized the threat with my follow up shots. Continuing with my clearing efforts I eventually reached the bar at the end. And the very pretty lady hostage marking the final room 🙂

Things I can improve on:

My Accuracy, 71% might be very good for me but it is not all that great in a hostage situation.

My door/corner handling, I was almost injured slicing the pie because I could see the tango but my muzzle did not have a clearly lined up shot.

Overall pace, could have been a lot faster / smoother.

For website:

FIX TEAM SPEAK THING

For SAS Skin Packs:

Switch to heavy pants for all heavy armour (try to fix gfx bug)

strip all emblems from heavy pants

re position all arm patches on light pants

fix sabre packages

make drill instructor skin (maybe SoliderMilhaus91 can help us on this one)

Fix typo’s in loadout screen

remove ‘box’ from Green and Gray BDU sets (and find suitable heavy pants for each)

import new face print and no armour vest (vest maybe needs a colour dab on text)

Be extremely thankful for SoliderMilhaus91 and Miles helping with this!!!

*probably* fix Special Air Service text on back of light armour (team colour tag blares it out a lot).

Also todo:

Make minor adjustments to the Personal uniforms Milhaus has supplied, namely fixing the class files so the names fit in the loadout and chaning a few colours.

Make installer with SAS Assault Kit (Black, Green, Blue), Drill Instructor, and Sabre Squad skins (Based on SWAT3 Sabre Uniform). Maybe include LAPD package.

Make installer with the Custom skins, SAS Personals and SoliderMilhaus91’s LAPD uniform (without whoem we would not have such a great SAS Black kit 🙂 )

Quickie

Well, I finally got some game time this mid-week.

3 Rounds, 2 maps COTT and QFCS in TG#3.

The first round on the Childern of Tarrone map went very nice until I got in the basement. I had taken a stealth to first contact kit with the intent to stay out of site. My MP5+SD with FMJ and a Glock 17 with JHP in case it got thick. Plus a tripple package of Flash bangs, one wedge, and a mirror with C2 charges.

I had a Civi on the insertion (top of stairs) and had to deal with it. So I checked the top, had a tango up there. I couldn’t return fire without injuring the civilian near me (her hand was in the way). But luckily I didn’t have to, he was threatening a Civil. So I side stepped and put a 3rd burst into his upper body. No effect but a stagger, he turned as if to ifre. So I put two in his head on semi-auto. It didn’t kill him but the Fuel Tank behind him blowing up did. The hostage flee’d unscratched some how… lol. Since the position of the body made it look plasuable that it was an ‘accident’, I got out of the area and continued in Stealth.

Got to clear one of the lower side rooms, couldn’t see any one on the first PoE, mirrored the 2nd and saw a Red Head facing the window. So I worked my way back to the first door. I figured if she heard the door, there would be a SG shell for my face when I leaned out to shoot. I was in luck,she didn’t hear it so I got to creep closer. To my suprise theres a second girl (civilian), I got close and gave the Red head a tap on the back with the punch and compliance keys. That ensured a safe and clean arrest, did the same to the very nasty civi and snatched the shotty away from them before cuffing.

The problem is, when I hit the basement on my optiwand I could see one sentry with an AKS-74 and Tarrone walking by, I stacked quick to pop open the door and roll a back in between them. As usual, it was locked so I figured I man as well mirror again. The sentry saw the mirror slide under the door and tried to push it open. I planted C2 hoping not to get shot threw the door (thank you very stupid suspect AI). Blew it and charged in button hooking left. If I had to take on multiple suspects I’d rather not leave any one at my back.

I came round the back pillar to a tango about to surrender. He was just to slow and ended up with a 3rd Burst of FMJ in his shoulder/neck. I cicled around him since he was surrendering, I shouted (I should’ve punched). Then BAM all of the sudden he stands up as I click on my light to see better. And before I can squeese off another burst he shoots me point blank. The 9x19mm FMJ just didn’t cut it…

On Quik Fuel, I tried a stealth to first contact round with the same kit but with JHP for my primary, 1 gas in place of a bang, and M1911 /w FMJ instead of the glock. Went well other then taking a SG shell to the leg at spawn, plan went to heck fast but I managed to clear it ok. Next round I tried Dynamic, 3 bangs, stinger, and opti just in case. P90 with JHP and same as the last round. It went ok, rounded the first corner to a tango, he ran. I sliced the corner more to find two tangos, almost perfect Line of Fire to drop them both if I had FMJ. It’s a good thing I didn’t use FMJ, because a Civi ean between them. I pumped out 25 rounds downing tow suspects and tried not to hit the girl running around like a headless chicken.

Made a clean insertion into the break room and went for the store front with a flash bang. Charged in, I figured I would hook right and use the Cash Register as a foot hold. If there was a tnago there, I’d meet him first, it was only a civilian who dropped to his knees and surrendered. Shotgun shells flew my way, I turned left to return fire only to suck a shotgun shell. I kept moving to my side as I tried to pin point where the shots came from. I got tunnle vision on the barrow and let’er rip with the P90. Unfortinitly that stupid civialian stuck his head up like a moron and got half a dozen rounds passed through it.

Once the smoke cleared I saw that I had 3 suspects close by in the aisles. They had been so close I was able to rake them with gunfire. If it had been real life I would probably been able to push the hostage down to the ground while my #2 took care of the shooters. Since I was alone and it’s a game… SWAT4 has a little issue. That pawns are solid until they surrender. Then you can walk through them until you cuff them or they ‘unsurrender’ in TSS. So I basically walked through the hostage and he jumped up with me standing sort of ‘in’ him… Funky game really. Moved on to coninue the map and clear it. Only loss of score was putting the hostage out with a headshot for jumping in front of my line of fire lol.

*sighs* back to the training.

The journey

While making my huge post in the members forum, it’s given me good time to think. even if it’s taken me about an hour and a half to respond to Noer, survey the NCO Forum, and write that post.

I remember, there was once a time when I considered leaving the [SAS]. I was bored, I was tired of training, for what? I asked. Well, I continued on that road. Because I knew it was going to be awesome and I wanted to help other people find the little joyful group I did.

I guess, it was the tactics and the people that drew me to [SAS]. I had often played on TG#1, because I wanted a place I could play — un molested by rambunctious pests. Where I could play and work on doing the missions in a realistic manor. Eventually, I realised that the [SAS] Members were not only very skilled. But also a great team, one that employed tactics and team work to solve problems. Rather then the Let’s run in there, blow every thing up, and rescue the hostages if they’re still alive. Kind of approach found on many other serves.

I trained my self as hard as I could. While I don’t like to think that way, I may have been one of the best troopers in terms of skill/training time after Python was promoted. I didn’t do any thing other then what I was asked and expected to do. But I did it and gave it my all.

My friend Python was always a good example of a Trooper when I was a Recruit. He trained hard and played hard. Even to become a member of the Elite Sabre Squad, if [SAS] was the tip of the spear in terms of skill and tactics. Sabre was the very sharp point of that. Because I was a Trp and had time to learn. I worked, I learned to use every weapon in the game,w ell almost… I admit I did kind of skip a lot of practicing with the AP Army and WA-2000 for a lot of time lol. I have Never been as strong on core skills as when I was a Trp… I miss those 40-45hr a week gaming sessions.

I got so bored after awhile, I nearly quit. Because I had nothing more to do, and little else to learn. I tried to help out Rand with his Training Sessions but was probably more work for him then help. (Yes I am annoying). I also attended as many Continuation Trainings as I could, even if I didn’t always agree with some of the things James did to make them ‘Film’ ready. I was there to train, not make a movie! lol.

I desided I would remian and serve. Why? Because I wanted to help others find what I did. It’s never really been about me. The things I do, I do because I want to see [SAS] prosper and because it is my joy to help do that.

When I was LCpl, I’d say I was probably a failure. The only good thing to happen is probably being a part of Hexen and Miles training. As a Cpl, I think I was a little more successful. The old ‘Bad ass’ skill levels I had as a Trp were waining but I was gaining experience and I got to teach people. Some thing I really wanted to do. Although it was not my place to do so, nor was I asked to. I tried to help out with the SOP Rewrites.

When I was promoted to Squadron Sergeant Major, I soon found that I had so much more room for improvement. Not just my skills but my thinking. My concepts of room clearing had changed very little between Rct->Cpl, but as SSM they changed a lot. I was able to do more with the SOP work, yet I got to do a lot else. As SSM I spent a lot of time training and gaming. It was very fun. As RSM, well I’ve gotten more work done. What I like about being RSM, I can get stuff done. Without the rest of [SAS], it would never get done. The least I can do, is do my fair share. I don’t always get to play as much as I would like, another 10 hours a week would be fun. But I know with the time I spend on [SAS] that is not in server. That it’s time spent well. All in all, I think my favorite thing about being RSM. Has been the SOP Rewrites. I could now take more initiative, not as much as the only smoe. But as a builder. Most of the SOP Rewrites we’ve done. Has been done by me and Rasa and Miles.

I did a lot of initial work and when Rasa came on board it was like hell fire. Together we did a lot of work and thanks to Rasa’s participation the SOP Rewrites have come out a thousand times better then if I had done it all. Not as fast but so much better that it is worth it. When we got permission to get Miles on board in limited capacity we got even more productive. When he became Sgt, he was essentially fully cleared to work on it. I know Noer regrets not being as involved in the task as we have been, but it’s not his fault.

Why did I want to do stuff with the SOP Rewrites? Well aside from the fact that I’ve been expecting them since I was a LCpl… They needed to be done, and done right. I took a look at the [SAS] Membership as a whole. And there was no one else who was current on both games, RvS and SWAT4. Rasa eventually got current on RvS again and Miles and Lazko have tried to be and stay so. Random, well tbh I wonder if SOP has any effect on how he plays some times. But he arguable has so much experience he is a walking SOP lol.

I wanted to see the SOP Rewrites do justice to both games, be some thing that we could maintain for future generations. And I wanted it to be consistent. So maybe it is great that they are basically the work of 3 people. Well, I can’t forget Moe, all but one PDF (the weapons thing) of the SOP’s on the web site. Were done by Moe when he was active. A lot of it was so good we kept it, hacked it into wording that fitted our needs, and expanded upon it in spots.

What I do in the [SAS], is not for me. It is for the [SAS] — I serve because I want to help make it better. Not because what it can do for me, it is what I can do for it that matters.

I’m not one to stick my neck out. But I am a loyal person. There is some thing about [SAS] that for some reason. I’ve come to consider it as more important then myself. I might not *always* like some things. but I remember, it’s not about ME, it’s about [SAS].

I’ve never asked other people to be like I am in that regard. But that is how it is for me, plain and simple. What’s good for [SAS] is more important then what I want.

A while back, Yuke asked me some thing. Some thing I have thought about and fear some what should it happen… Some thing I would prefer not to do but will do if I am asked. Not because I want to, but because it may allow me to better serve my team. I’d much rather stay where I am but it’s not my choice.

Bollocks! It’s 0225…. Time to get in server. I’ve been itching for some game time since Wednesday and spent all day working. It was Midnight when I got on and I’m stilln ot done with the Forums yet.

Time to hit the servers !!!!!!!!!!

Since my unconventional training ideas been approved. I’m planning on letting it rip for Saturday in TG#1 (RvS). Since Scouts Live Op may go green light on Sunday. I’m probably going to try and get a training session done in SWAT4 before or after the live op. I expect that I’ll probably have to do it another day though.

Because what I have planned for with SWAT4, I can really do any day I can get a training session going. But it will take the better part of my day to do it, so I’ll probably end up doing it another day of the week :-(. But I’d much rather see Scouts Live Op be a success.

It would also be nice if I could manage NOT getting shot in the tookus this time… I think most live ops I’ve been in I’ve managed to get shot, even when I lived. I remember the operation on that Mogadishu Mile map. Me and Lazko finished it, last men standing. Including me with a SD Sniper rifle and a Glock 17 both critically low on Ammo and thankful you can’t bleed to death from injuries in SWAT4 like in AAO lolol.

My top secret project is doing good. Most of the doc written last night. I hope to have a chance to talk with Noer about what he thinks. I’m also some what hesitent to suggest employing the doc I’ve written when I consider the potentional ramifications of it being put into practice. Should it get into wild spread usage throughout [SAS]. But I still would like to do it, even if only on a small scale… One dedicated team even.

I still have a few things to work on but I’m mostly cought up with the important stuff. Next weekend if the boss doesn’t have any huge todo lists. It might turn into a semi-vacation for me. Good thing I didn’t find time to clean my laptop yet… It means being around 6 dogs for 3 days. And my Laptops never recovered from last time!!!

It also might interfere with a little rendezvous…. but can’t help that. I’d rather have the time to rest any way then.. Well I’m not saying any details ^_^.