The difference between ammunition

Normally I’ll keep one FMJ and one JHP weapon on me at all times, in case I need to shoot through some thing or NOT shoot through it.

My kit,

Helmet, No Armour.

H&K G36C Entry Carbine, 5.56x45mm FMJ.

Glock Model 17 Pistol, 9x9mm JHP.

3x Flash Bang, 1x CS Gas, 1x Sting grenades and C2 package.

Fresnal Station was the map, most targets only have shirts or coats on, no body armour.

On average it took at least 4 rounds from my G36 to put down the target. Using my Glock it was an average of 2 rounds -> and I normally try to fire a tap into the targets high centre of mass and follow up with a tap to their head/neck.

The G36 is much more powerful then the Glock, but because of the JHP Ammo the Glock was a lot more powerful and effective against the enemies on Fresnal then the G36 with its FMJ ammo.

I’ve generally found in SWAT4 that it’s usually worth while to switch to FMJ/JHP depending on if the enemy has armor or not. My only complaint is that the JHP tends not to penetrate a GAS MASK to well… Not good when I have a habit of relying on head shots to make sure the target is going down hard (kill shot) when I’m firing at close range (1-2 metre).

I suppose it’s better then Raven Shield through…. 3 Round Burst, MP5/10A2 (10mm) with JHP and all 3 rounds hit the window but won’t hit the tango behind it unless you do a 1..2.3 firing, e.g. 1 shot to break glass and a staggered followup shot(s) to hit the tango as the glass finishes breaking.

Live Ops !!

Wowsa, two live ops today and great after action reports to follow them, just got to post them.

Mission was a sucess so I’ll give the RvS guys more Intel for their super-live op event coming up hehehe.

I’ve also got a bit of a making of going and I’m working on creating some post-campaigne statistics that summerise the missions.

It’s been over a year of work, it’s gone from 2 maps to 12 but heck it’s been fun !

Days recap

A good nights rest followed by morning errands and the usual first on stuff I don when I log on my computer.

Around 1400-1800 local I ran some training. I hope people learned from it, personally I feel like I tend to get a bit of a boring ‘professor windbag’ nature in spots… But that’s just my opinion lol. We covered T-Junctions, Intersections (in less detail), and I showed them all 3 methods in the SOP’s — usually we only teach one. But hey, if I’m doing a training session where T-Junctions are the focus, I’m bloody well going to try and show them all the elements of it! As long as people are interested in learning it.

We also got to try an idea I had awhile back about leapfrogging through a hallway with an opening in the side. Some thing I’d like to include as a standard method of movement if the Damocles Project ever goes green. It worked quite well one we tried it and did it a couple times so every one understood how to do it. But as we all found out, unless every one knows what they are doing it’s to hazardous lol -> Perfect subject of rmembers focused training xD.

I also got to talk/show them a bit about exposure and movement. Like, if your moving down a hallway and an enemy was to walk into the hallway a head of you. Where do they see first? Where will they see last? And that’s the spot you want to be standing hehe.

Also worked a bit on Double tapping, I’ve never really trained on that before, to be honest I think I never trained any one else in some of the things we did today lol. Unless you count my self or a few on the fly demostrations. I think the shooting sid ewent ok, it’s still felt a little odd though. For me learning it was some thing I did during my other training, not some thing that I did especially.

Joined the boys for a few rounds in TG#3 aftewards before Dinner and got to enjoy the usual problem. In this case, between My mother, the phone, the TV, the Dog, the yelling/shouting of SWAT4, and Random I couldn’t figure out what the heck we were doing loool.

Double helpings of pasta and meatballs for supper and a brownie so this is a good day lol, any one that includes pasta… hehe.

I could think of some thing that would really help me finish off the day right, but I know it’s not a factor so no need to torture myself…

As for tomorrow, ether training or a live op int he SWAT4 dept depending on whose online and when hehehe.

Some training time

Time to think of my lesson plan a bit for tomorrow. I’m hoping to do some work on T-Junctions, Intersections, and Hallways in RvS.

I’ve only got 2 good stock maps in mind for it and one custom that’s on the server. That I think would be great since it has plenty of areas we could use. I just need people in the training session who have the bloody map installed before I can use it =/.

I can also use the time to do a little drilling on shooting techniques

I’d like to do some stair well drills but there are no good stair wells in RvS, most are safe tactically…. Which is good because most are so glitchy you’d be dead if you had to get in a shoot out going up/down all the time.

For SWAT4 I’m not sure what I’m going to be doing when it comes to maps.

RSM’s Challenge

Well… I’ve hated not being able to place a score in my own training challenge. I’m used to training on the map with tactical aids and various weapons, although James has often reminded me that it’s not meant for no tactical aids. I like the map because the doors, tangos, and hostages make it a bit tricky.

Especially with the bugs in RvS hehe. I believe in making training hard on my self, why bother if it was easy? I also like playing without a HUD in RvS, because it lets me focus on letting my body work the weapon — not my cross hairs. While I’m horrible at counting my bursts (I tend to lose count) I’ve used many of the weapons so much that I know when to consider reloading without having to check my ammo counter. Even with a HUD on, I usually use it for reminding myself what firing mode I’m in lol.

Kill House: SAS Hallway, Practice Mission on Veteran mode.
Character: Eddie Price (my normal).
Armour: Light Black camo.
Primary: H&K MP5/10A2 10mm FMJ no attachments/
Secondary: SIG-Sauer P228 JHP no attachments.
Tactical: Primary and Secondary magazines.

Result:

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Only HUD I had was the on screen weapon, I never zoomed and I only used the Sig Sauer for the barrel room because it had my JHP ammo. Fully Automatic on my HK all the time and firing in controlled bursts. I entered each room during clearing except the dark one with the stairs. And one of the ones at the far end I only took a few steps into the room to confirm it clear since it was full of bodies and obstacles I could see through well enough. I also allowed my self to bare in mind the rooms structure when stacking, so I would be on the strong side as often as possible. But without taking into account the suspects positions… which actually almost got me killed on one room.

I tried to keep things going as stack, swing, slice, storm, and move on to the next reloading before a popping another door. From runs I’ve had in the past i know 2:09 is pretty slow but I wasn’t worried much about time so much as actually completing the level.

I *hate* the idea of asking any one to train harder then I would train my self… While the [SAS]_RSM_Spidey01 in me can understand why people can’t do this kind of thing. The [SAS]_Trp_Spidey01 deep down can’t stand not being able to push it harder and further then that last mile stone.

I created the next level of hard training for my self, my personal training… And then asked others to try and do it. People wanted some thing they could practice double tapping on, and I thought this scenario would do the trick. It’s nagged me that I couldn’t do it my self.

How can I ask some one else to do it if I can’t?

Now I can sit back and find my self some thing harder for me to train on. And I can probably try improving my time on the Spidey Speed Run Challenge. I know I could do it faster but I think12 seconds is not worth it when I could try making it harder on me instead, like using a weapon horrible for CQB.

Hmm, you know MP Peaks, Tango Hunt, MP5SD5, no scope and lots of ammo sounds like a good no hud training map for me…

Individual Skins

To do list…

import customs from SoliderMilhaus

for each supplied do;

edit class file -> change ‘Special Air Service’ to ‘SAS_Name’ so it *fits* in the bloody loadout screen, thank you!

overwrite heavy armour textures -> Fix bug in old SAS Skin (he used the files)

finish screwing with my skin

import rasa’s skin

replace old SAS Skin no armour vests with new version and append

 [SAS]
Someone

to the name tags

add SoliderMilhaus personal and personal lapd skin (as thank you for suppling these skins).

create installer for personal skins.

On the other hand, also finish work on regular skins and make installer for that. Include LAPD SWAT Skin with it for good measure. Maybe old ‘SAS’ uni to I dunno

bed time, brain is crashing.

Alpha versions

normally I’d post this in the forums but because I want the screen shots to be embedded and thats not nice on a forum with so many pictures… I’ve posted them here.

Thanks to XFIRE being a total dipstick and replacing about 10 screen shots I took with all the same picture… most of my shots were lost. So many of these come from Grishenkos help.

TODO LIST:

remove box on green/gray bdu shoulder
make new blue bdu
darken (again) green bdu
remake trainer/di light vest
fix arm patches on green/blue bdu

Pictures:

Sabre light armour, rear vest; An old picture that radicalGhost helped me take.

Me in the same uniform crouched and stacked with a gas mask and light armour.

Sabre Uniform during testing, light armour and helmet


Sabre heavy


SAS Blue, light armour — I need to remove the lower armpatches and I’m not sure if I like the shade of blue yet.

First draft of the Drill Instructors skin, light armour + helmet looks like it’s gonna be called ‘SAS Trainer’ in the menu because of word length (instructor doesn’t leave room for Drill or SAS to show up). I think I’m going to redo the vest and put ‘TRAINER’ on the back instead of [SAS] and reduce some of the text in front.


Same draft of the skin but in no armour and NVG (so the head shows better).




With Grish and myself


My screenshots of the SAS Green seem to have been lost in the upload =/.

With Grishenko to help me test some to night heres a few more pictures and edit them in.

Green no armour
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Sabre light
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Sabre no armour
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black heavy
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trainer
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Speed Runs

Dang it I’ve done this 3 times all failures…. Hostages keep getting into cross fire and the USP40 JHP has more penetration then you would think lol.

My new personal speed goal is < 2:00 and >= %60 accuracy

2:12 -> 62%, = FAIL, barrel room blew up and another hostage got FMJ through a hostages arm.

1:58, -> 60% = FAIL, Two hostages killed in crossfire… they just walked into it

1:53 -> 69% = FAIL, A few hostages died in cross fire…. barrel room and one LOF.

Screens shots on my destop…

I’d kind of like to be able to score a passing grade in my own training challenge lol…….. Grrrr….. Tomorrows another day.

The Spidey Speed Run Challenge doesn’t even have any one on the score board… If those dang hostages would learn to duck instead of walk around life would be eaiser lol… What persion IRL is stupid enough to want to get shot in a HR ? lool.

Busy day

Dang gum it has been a busy day.

Had plenty for work to day and I’ve spent most of my time off work hacking at the SOP Rewrites. Trying to get stuff sent off to GCHQ to approve.

So far the parts of the Table of Contents that have made it to GCHQ are:

   3. The Element Formation
1. Roles Within an Element
1. Summery of Roles Within an Element Formation
2. Organising the Element
1. Fixed Element Formation
2. Liquid Element Formation
4. Standard Equipment
5. Equipment Handling
1. Shooting Techniques
2. Target Discrimination
3. Reloading
4. Tactical Aids
6. Room Clearing
2. Dominating the Room
1. Points of Dominance
2. Areas of Responsibility
3. Securing the Room
7. Rules of Engagement
1. Definitions
2. Classification of Threat
8. Planning and Leading
1. Way of Engagement
1. Dynamic
2. Stealth
3. Notable Variations
9. Appendix I: Battle Drills
1. Making Entry
1. Bang and Clear
2. Breach, Bang, and Clear
3. Shotgun Breach, Bang, Clear

I am making an updated talk as I send out the sections. So that list is not accurate in number or position. It’s just the parts that have made it to the Nit picking by HQ phase.

Almost 0400 here, time for bed…. Good thing work is in the afternoon or I wouldn’t have been able to get this much stuff done.

I bet GCHQ is going to drive me crazy some how….. lol

What is in a name?

Well, the make the point short. On the Department of Agriculture map in SWAT4:TSS. Up on Level 3 you have a number of hallways, sort of like this:

|            room       |
| door door door |
|-----------------------|--------------|
| | |
|-----------------| | door |
| hallway | |
|-----------------| | |
| | | | door |
| | room | |
| | | | room |
|__________|______| | |
| hallway | door |
|-----------------| | |
| | | |
| room | |______________|
|_________________|_______________ Stairs

What really pisses me off, is not the very dangerous multiple entry doors. Which when we try multiple entries, we usually need enough men to breach because a random one is usually locked lol.

Is that usually when moving down the central main hall, usually #1 slices left and runs ahead. Rest follow, and check left (hopefully) to make sure it is still clear. The way I was trained, if I called it ‘Clear’ before moving it would’ve been acceptable but hey, I was training to become a [SAS] Recruit back then lol. The problem is, it is just not safe….

If you are just a Private in the regular Army it might be ok too. But this is [SAS], a clan that through solid team work and realistic tactics. In My Humble Opinion (IMHO) comes as close in Video Games to being as good as the British SAS is in real life.

After cringing through a lot of games. I remembered an old training session I attended, Blade was RSM and it is the *only* training session I ever saw him conduct. He was showing us how to cross an outside window. The tactic was against common tactical advice and normal SOP on the matter. But it was basically a strange variation of a Leap Frog. It was not what I would advice for windows but I think it is worth mentioning. Basically #1 would sneak & peak the window, run shout for cover, run accross. #2 do the same, #3, e.t.c. — only problem is very easy to DIE doing it the way he showed us because of the angles. It was an ok way of doing it but not safe for a regular sized window. So with this coming to mind as I sought a way in my mind to safely cross it. I’ve refined the idea into some thing different. It is closer to a traditional leap frog but with a bit of our T-Junction tactics mixed in.

Basically the advantage is we do not really lose speed. Yet we gain a lot stronger covering as we move quickly.

Let us assume on the map that we are coming off the stairs, and want to cross the first hallway.

|            room       |
| door door door |
|-----------------------|--------------|
| | |
|-----------------| | door |
| hallway | |
|-----------------| | |
| | | | door |
| | room | |
| | | | room |
|__________|______| | |
| hallway | door |
|-----------------|1 | |
| |2 | |
| room |3 |______________|
|_________________|4______________ Stairs

#1 would slice the pie and HOLD and cover the hallway to his left. #3 would step to the other side of the hall and cover ahead of the element. While #2 runs accross.

|            room       |
| door door door |
|-----------------------|--------------|
| | |
|-----------------| | door |
| hallway | |
|-----------------| | |
| | | | door |
| | room 2 | |
| | | | room |
|__________|______| | |
| hallway | door |
|-----------------|1 | |
| | | |
| room |4 3|______________|
|_________________|______________ Stairs

Now that #2 is covering a head, #3 can form up, #1 is still covering the hallway, R.G. has the stairs.

|            room       |
| door door door |
|-----------------------|--------------|
| | |
|-----------------| | door |
| hallway | |
|-----------------| | |
| | | | door |
| | room 2 | |
| | | 3| room |
|__________|______| | |
| hallway | door |
|-----------------|1 | |
| | | |
| room |4 |______________|
|_________________|______________ Stairs

Now #3 covers rear so the R.G. can cross. Rear Guard then mirrors #1 to cover the side hall and #3 ccan get in formation.

|            room       |
| door door door |
|-----------------------|--------------|
| | |
|-----------------| | door |
| hallway | |
|-----------------| | |
| | | | door |
| | room 2 | |
| | |3 | room |
|__________|______|4 | |
| hallway | door |
|-----------------|1 | |
| | | |
| room | |______________|
|_________________|______________ Stairs

#1 now crosses, gets back in formation, and off they go — I’d suggest immiediately moving out once Point is in position and EL calling for the R.G. to Follow (RvS) or for Trailers (S4) so he knows “Yo, we’re leaving — get your stuff together”.

|            room       |
| door door door |
|-----------------------|--------------|
| | |
|-----------------| | door |
| hallway | |
|-----------------| | |
| | |1 | door |
| | room 2 | |
| | |3 GO!| room |
|__________|______|4 | |
| hallway | door |
|-----------------| | |
| | | |
| room | |______________|
|_________________|______________ Stairs

I’ve posted this in SNCO’s for opinions and most of all, a name for it… my only suggestion is Point Cover.